Files
ss/include/m/m_mtx.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

95 lines
3.0 KiB
C++

#ifndef M_MTX_H
#define M_MTX_H
// NOTE:: Comments about functions pulled from NSMBW
#include "common.h"
#include "egg/math/eggMatrix.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/nw4r_types.h"
class mMtx_c {
typedef f32 (*MtxRef)[4];
typedef const f32 (*MtxRefConst)[4];
public:
mMtx_c(){};
mMtx_c(f32 xx, f32 xy, f32 xz, f32 xw, f32 yx, f32 yy, f32 yz, f32 yw, f32 zx, f32 zy, f32 zz, f32 zw);
// not sure if this breaks anything but we need a matrix type
// with an inline copy assignment operator
void set(const mMtx_c &r) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 4; j++) {
m[i][j] = r.m[i][j];
}
}
}
operator MtxRef() {
return (MtxRef)(this);
}
operator MtxRefConst() const {
return (MtxRefConst)(this);
}
operator nw4r::math::MTX34 *() {
return (nw4r::math::MTX34 *)(this);
}
operator EGG::Matrix34f *() {
return (EGG::Matrix34f *)(this);
}
operator nw4r::math::MTX34 &() {
return *(nw4r::math::MTX34 *)(this);
}
operator EGG::Matrix34f &() {
return *(EGG::Matrix34f *)(this);
}
void XrotS(const mAng &angle); ///< Generates a rotation matrix for the X axis with the given angle.
void XrotM(const mAng &angle); ///< Rotates the matrix on the X axis by the given angle.
void YrotS(const mAng &angle); ///< Generates a rotation matrix for the Y axis with the given angle.
void YrotM(const mAng &angle); ///< Rotates the matrix on the Y axis by the given angle.
void ZrotS(const mAng &angle); ///< Generates a rotation matrix for the Z axis with the given angle.
void ZrotM(const mAng &angle); ///< Rotates the matrix on the Z axis by the given angle.
void ZXYrotS(mAng xRot, mAng yRot,
mAng zRot); ///< Generates the matrix on the Y, X and Z axes by the given angles.
void ZXYrotM(mAng xRot, mAng yRot,
mAng zRot); ///< Rotates the matrix on the Y, X and Z axes by the given angles.
void XYZrotS(mAng xRot, mAng yRot,
mAng zRot); ///< Generates the matrix on the Z, Y and X axes by the given angles.
void XYZrotM(mAng xRot, mAng yRot,
mAng zRot); ///< Rotates the matrix on the Z, Y and X axes by the given angles.
void toRot(mAng3_c &out) const; ///< Converts the matrix to a rotation vector.
void multVecZero(nw4r::math::VEC3 &out) const; ///< Converts the matrix to a vector.
void zero(); ///< Zeroes out the matrix.
void rot(int, int); // does some werrd operation to rotate the matrix
bool quatRelated();
void SetTranslation(const mVec3_c &t) {
m[0][3] = t.x;
m[1][3] = t.y;
m[2][3] = t.z;
}
public:
union {
f32 m[3][4];
struct {
f32 xx, xy, xz, xw;
f32 yx, yy, yz, yw;
f32 zx, zy, zz, zw;
};
};
public:
static mMtx_c Identity;
};
#endif