mirror of
https://github.com/zeldaret/ss
synced 2026-06-21 16:16:44 -04:00
26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
79 lines
2.8 KiB
C
79 lines
2.8 KiB
C
#ifndef NW4R_PUBLIC_SND_H
|
|
#define NW4R_PUBLIC_SND_H
|
|
|
|
#include "nw4r/snd/snd_AxManager.h"
|
|
#include "nw4r/snd/snd_AxVoice.h"
|
|
#include "nw4r/snd/snd_AxVoiceManager.h"
|
|
#include "nw4r/snd/snd_AxfxImpl.h"
|
|
#include "nw4r/snd/snd_Bank.h"
|
|
#include "nw4r/snd/snd_BankFile.h"
|
|
#include "nw4r/snd/snd_BasicPlayer.h"
|
|
#include "nw4r/snd/snd_BasicSound.h"
|
|
#include "nw4r/snd/snd_Channel.h"
|
|
#include "nw4r/snd/snd_ChannelManager.h"
|
|
#include "nw4r/snd/snd_Common.h"
|
|
#include "nw4r/snd/snd_DisposeCallback.h"
|
|
#include "nw4r/snd/snd_DisposeCallbackManager.h"
|
|
#include "nw4r/snd/snd_DvdSoundArchive.h"
|
|
#include "nw4r/snd/snd_EnvGenerator.h"
|
|
#include "nw4r/snd/snd_ExternalSoundPlayer.h"
|
|
#include "nw4r/snd/snd_FrameHeap.h"
|
|
#include "nw4r/snd/snd_FxBase.h"
|
|
#include "nw4r/snd/snd_FxChorus.h"
|
|
#include "nw4r/snd/snd_FxDelay.h"
|
|
#include "nw4r/snd/snd_FxReverbHi.h"
|
|
#include "nw4r/snd/snd_FxReverbHiDpl2.h"
|
|
#include "nw4r/snd/snd_InstancePool.h"
|
|
#include "nw4r/snd/snd_Lfo.h"
|
|
#include "nw4r/snd/snd_MemorySoundArchive.h"
|
|
#include "nw4r/snd/snd_MmlParser.h"
|
|
#include "nw4r/snd/snd_MmlSeqTrack.h"
|
|
#include "nw4r/snd/snd_MmlSeqTrackAllocator.h"
|
|
#include "nw4r/snd/snd_MoveValue.h"
|
|
#include "nw4r/snd/snd_NandSoundArchive.h"
|
|
#include "nw4r/snd/snd_NoteOnCallback.h"
|
|
#include "nw4r/snd/snd_PlayerHeap.h"
|
|
#include "nw4r/snd/snd_RemoteSpeaker.h"
|
|
#include "nw4r/snd/snd_RemoteSpeakerManager.h"
|
|
#include "nw4r/snd/snd_SeqFile.h"
|
|
#include "nw4r/snd/snd_SeqPlayer.h"
|
|
#include "nw4r/snd/snd_SeqSound.h"
|
|
#include "nw4r/snd/snd_SeqSoundHandle.h"
|
|
#include "nw4r/snd/snd_SeqTrack.h"
|
|
#include "nw4r/snd/snd_SeqTrackAllocator.h"
|
|
#include "nw4r/snd/snd_Sound3DActor.h"
|
|
#include "nw4r/snd/snd_Sound3DListener.h"
|
|
#include "nw4r/snd/snd_Sound3DManager.h"
|
|
#include "nw4r/snd/snd_SoundActor.h"
|
|
#include "nw4r/snd/snd_SoundArchive.h"
|
|
#include "nw4r/snd/snd_SoundArchiveFile.h"
|
|
#include "nw4r/snd/snd_SoundArchiveLoader.h"
|
|
#include "nw4r/snd/snd_SoundArchivePlayer.h"
|
|
#include "nw4r/snd/snd_SoundHandle.h"
|
|
#include "nw4r/snd/snd_SoundHeap.h"
|
|
#include "nw4r/snd/snd_SoundInstanceManager.h"
|
|
#include "nw4r/snd/snd_SoundMemoryAllocatable.h"
|
|
#include "nw4r/snd/snd_SoundPlayer.h"
|
|
#include "nw4r/snd/snd_SoundStartable.h"
|
|
#include "nw4r/snd/snd_SoundSystem.h"
|
|
#include "nw4r/snd/snd_SoundThread.h"
|
|
#include "nw4r/snd/snd_StrmChannel.h"
|
|
#include "nw4r/snd/snd_StrmFile.h"
|
|
#include "nw4r/snd/snd_StrmPlayer.h"
|
|
#include "nw4r/snd/snd_StrmSound.h"
|
|
#include "nw4r/snd/snd_StrmSoundHandle.h"
|
|
#include "nw4r/snd/snd_Task.h"
|
|
#include "nw4r/snd/snd_TaskManager.h"
|
|
#include "nw4r/snd/snd_TaskThread.h"
|
|
#include "nw4r/snd/snd_Util.h"
|
|
#include "nw4r/snd/snd_Voice.h"
|
|
#include "nw4r/snd/snd_VoiceManager.h"
|
|
#include "nw4r/snd/snd_WaveFile.h"
|
|
#include "nw4r/snd/snd_WaveSound.h"
|
|
#include "nw4r/snd/snd_WaveSoundHandle.h"
|
|
#include "nw4r/snd/snd_WsdFile.h"
|
|
#include "nw4r/snd/snd_WsdPlayer.h"
|
|
#include "nw4r/snd/snd_adpcm.h"
|
|
|
|
#endif
|