Files
ss/include/nw4r/snd.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

79 lines
2.8 KiB
C

#ifndef NW4R_PUBLIC_SND_H
#define NW4R_PUBLIC_SND_H
#include "nw4r/snd/snd_AxManager.h"
#include "nw4r/snd/snd_AxVoice.h"
#include "nw4r/snd/snd_AxVoiceManager.h"
#include "nw4r/snd/snd_AxfxImpl.h"
#include "nw4r/snd/snd_Bank.h"
#include "nw4r/snd/snd_BankFile.h"
#include "nw4r/snd/snd_BasicPlayer.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_Channel.h"
#include "nw4r/snd/snd_ChannelManager.h"
#include "nw4r/snd/snd_Common.h"
#include "nw4r/snd/snd_DisposeCallback.h"
#include "nw4r/snd/snd_DisposeCallbackManager.h"
#include "nw4r/snd/snd_DvdSoundArchive.h"
#include "nw4r/snd/snd_EnvGenerator.h"
#include "nw4r/snd/snd_ExternalSoundPlayer.h"
#include "nw4r/snd/snd_FrameHeap.h"
#include "nw4r/snd/snd_FxBase.h"
#include "nw4r/snd/snd_FxChorus.h"
#include "nw4r/snd/snd_FxDelay.h"
#include "nw4r/snd/snd_FxReverbHi.h"
#include "nw4r/snd/snd_FxReverbHiDpl2.h"
#include "nw4r/snd/snd_InstancePool.h"
#include "nw4r/snd/snd_Lfo.h"
#include "nw4r/snd/snd_MemorySoundArchive.h"
#include "nw4r/snd/snd_MmlParser.h"
#include "nw4r/snd/snd_MmlSeqTrack.h"
#include "nw4r/snd/snd_MmlSeqTrackAllocator.h"
#include "nw4r/snd/snd_MoveValue.h"
#include "nw4r/snd/snd_NandSoundArchive.h"
#include "nw4r/snd/snd_NoteOnCallback.h"
#include "nw4r/snd/snd_PlayerHeap.h"
#include "nw4r/snd/snd_RemoteSpeaker.h"
#include "nw4r/snd/snd_RemoteSpeakerManager.h"
#include "nw4r/snd/snd_SeqFile.h"
#include "nw4r/snd/snd_SeqPlayer.h"
#include "nw4r/snd/snd_SeqSound.h"
#include "nw4r/snd/snd_SeqSoundHandle.h"
#include "nw4r/snd/snd_SeqTrack.h"
#include "nw4r/snd/snd_SeqTrackAllocator.h"
#include "nw4r/snd/snd_Sound3DActor.h"
#include "nw4r/snd/snd_Sound3DListener.h"
#include "nw4r/snd/snd_Sound3DManager.h"
#include "nw4r/snd/snd_SoundActor.h"
#include "nw4r/snd/snd_SoundArchive.h"
#include "nw4r/snd/snd_SoundArchiveFile.h"
#include "nw4r/snd/snd_SoundArchiveLoader.h"
#include "nw4r/snd/snd_SoundArchivePlayer.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/snd/snd_SoundHeap.h"
#include "nw4r/snd/snd_SoundInstanceManager.h"
#include "nw4r/snd/snd_SoundMemoryAllocatable.h"
#include "nw4r/snd/snd_SoundPlayer.h"
#include "nw4r/snd/snd_SoundStartable.h"
#include "nw4r/snd/snd_SoundSystem.h"
#include "nw4r/snd/snd_SoundThread.h"
#include "nw4r/snd/snd_StrmChannel.h"
#include "nw4r/snd/snd_StrmFile.h"
#include "nw4r/snd/snd_StrmPlayer.h"
#include "nw4r/snd/snd_StrmSound.h"
#include "nw4r/snd/snd_StrmSoundHandle.h"
#include "nw4r/snd/snd_Task.h"
#include "nw4r/snd/snd_TaskManager.h"
#include "nw4r/snd/snd_TaskThread.h"
#include "nw4r/snd/snd_Util.h"
#include "nw4r/snd/snd_Voice.h"
#include "nw4r/snd/snd_VoiceManager.h"
#include "nw4r/snd/snd_WaveFile.h"
#include "nw4r/snd/snd_WaveSound.h"
#include "nw4r/snd/snd_WaveSoundHandle.h"
#include "nw4r/snd/snd_WsdFile.h"
#include "nw4r/snd/snd_WsdPlayer.h"
#include "nw4r/snd/snd_adpcm.h"
#endif