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https://github.com/zeldaret/ss
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1180e1f486
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
25 lines
1.1 KiB
Plaintext
25 lines
1.1 KiB
Plaintext
The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
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with differences/modifications outlined below:
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## No inline destructors
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The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU,
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and pretty much every generic instantiation of the state manager (which for a large part are in RELs)
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will call back into those destructors in the main DOL. As a result, the destructors were made not inline
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and explicitly instantiated in s_StateID.cpp
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## s_StateIDChk.hpp
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In order for vtable ordering to match, some classes had to be extracted to a new header.
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## sStateMethodIf_c
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S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of
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the other abstract interface classes and provides this dtor.
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## operator== / != return BOOL instead of bool
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We're observing a lot of word-to-bool casts in code after these
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operators are invoked, and while there are ways to force the conversion,
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this seems the most reasonable.
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