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ss/include/s/README.txt
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robojumper 1180e1f486 m3d (#13)
* Initial M3d Pass
* `m_bmdl` and `m_bline` left

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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
2024-09-12 16:36:34 -04:00

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The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
with differences/modifications outlined below:
## No inline destructors
The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU,
and pretty much every generic instantiation of the state manager (which for a large part are in RELs)
will call back into those destructors in the main DOL. As a result, the destructors were made not inline
and explicitly instantiated in s_StateID.cpp
## s_StateIDChk.hpp
In order for vtable ordering to match, some classes had to be extracted to a new header.
## sStateMethodIf_c
S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of
the other abstract interface classes and provides this dtor.
## operator== / != return BOOL instead of bool
We're observing a lot of word-to-bool casts in code after these
operators are invoked, and while there are ways to force the conversion,
this seems the most reasonable.