Files
ss/include/toBeSorted/scgame.h
T
robojumper b96e6ee19f Meter madness (#64)
* Meter Madness Part 1

* progress

* maybe

* ::build meters too

* vtables labeling, small order problems

* Moar symbols

* Renames

* some dLytNote_c

* Fixes

* Checkpoint

* ::remove funcs

* Fix includes

* Move code around

* rm dead code

* rm dead include

* Draw functions

* Update include/s/s_State.hpp

* Update include/toBeSorted/scgame.h
2024-10-17 17:58:38 -04:00

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711 B
C++

#ifndef SCGAME_H
#define SCGAME_H
#include "common.h"
#include "sized_string.h"
struct SpawnInfo {
/* 0x00 */ SizedString<32> stageName;
/* 0x20 */ s16 transitionFadeFrames;
/* 0x22 */ s8 room;
/* 0x23 */ u8 layer;
/* 0x24 */ s8 entrance;
/* 0x25 */ s8 night;
/* 0x26 */ s8 trial;
/* 0x27 */ s8 transitionType;
/* 0x28 */ s32 unk;
bool isNight() {
return night == 1;
}
};
class ScGame {
public:
static SpawnInfo currentSpawnInfo;
static SpawnInfo nextSpawnInfo;
static ScGame *sInstance;
static bool isCurrentStage(const char *stageName);
void triggerExit(s32 room, u8 exitIndex, s32 forcedNight = 2, s32 forcedTrial = 2);
};
#endif