mirror of
https://github.com/zeldaret/ss
synced 2026-06-25 01:32:01 -04:00
cec09ad023
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
#ifndef NW4R_G3D_ANM_VIS_H
|
|
#define NW4R_G3D_ANM_VIS_H
|
|
#include <nw4r/types_nw4r.h>
|
|
|
|
#include <nw4r/g3d/g3d_anmobj.h>
|
|
#include <nw4r/g3d/res/g3d_resanmvis.h>
|
|
|
|
namespace nw4r {
|
|
namespace g3d {
|
|
|
|
void ApplyVisAnmResult(ResMdl mdl, AnmObjVis *pObj);
|
|
void ApplyVisAnmResult(u8 *pByteVec, ResMdl mdl, AnmObjVis *pObj);
|
|
|
|
/******************************************************************************
|
|
*
|
|
* AnmObjVis
|
|
*
|
|
******************************************************************************/
|
|
// Forward declarations
|
|
class AnmObjVisRes;
|
|
|
|
class AnmObjVis : public AnmObj {
|
|
public:
|
|
AnmObjVis(MEMAllocator *pAllocator, u16 *pBindingBuf, int numBinding);
|
|
virtual void G3dProc(u32 task, u32 param, void *pInfo); // at 0xC
|
|
virtual ~AnmObjVis() {} // at 0x10
|
|
|
|
virtual void SetFrame(f32 frame) = 0; // at 0x1C
|
|
virtual f32 GetFrame() const = 0; // at 0x20
|
|
virtual void UpdateFrame() = 0; // at 0x24
|
|
|
|
virtual void SetUpdateRate(f32 rate) = 0; // at 0x28
|
|
virtual f32 GetUpdateRate() const = 0; // at 0x2C
|
|
|
|
virtual bool Bind(const ResMdl mdl) = 0; // at 0x30
|
|
virtual void Release(); // at 0x34
|
|
|
|
virtual bool GetResult(u32 idx) = 0; // at 0x38
|
|
|
|
virtual AnmObjVisRes *Attach(int idx, AnmObjVisRes *pRes); // at 0x3C
|
|
virtual AnmObjVisRes *Detach(int idx); // at 0x40
|
|
void DetachAll();
|
|
|
|
bool TestExistence(u32 idx) const;
|
|
bool TestDefined(u32 idx) const;
|
|
|
|
protected:
|
|
enum BindingFlag {
|
|
BINDING_ID_MASK = (1 << 14) - 1,
|
|
BINDING_INVALID = (1 << 14),
|
|
BINDING_UNDEFINED = (1 << 15),
|
|
};
|
|
|
|
protected:
|
|
static const int MAX_CHILD = 4;
|
|
|
|
protected:
|
|
int mNumBinding; // at 0x10
|
|
u16 *const mpBinding; // at 0x14
|
|
|
|
NW4R_G3D_RTTI_DECL_DERIVED(AnmObjVis, AnmObj);
|
|
};
|
|
|
|
/******************************************************************************
|
|
*
|
|
* AnmObjVisNode
|
|
*
|
|
******************************************************************************/
|
|
class AnmObjVisNode : public AnmObjVis {
|
|
public:
|
|
AnmObjVisNode(MEMAllocator *pAllocator, u16 *pBindingBuf, int numBinding);
|
|
virtual void G3dProc(u32 task, u32 param, void *pInfo); // at 0xC
|
|
virtual ~AnmObjVisNode(); // at 0x10
|
|
|
|
virtual void SetFrame(f32 frame); // at 0x1C
|
|
virtual f32 GetFrame() const; // at 0x20
|
|
virtual void UpdateFrame(); // at 0x24
|
|
|
|
virtual void SetUpdateRate(f32 rate); // at 0x28
|
|
virtual f32 GetUpdateRate() const; // at 0x2C
|
|
|
|
virtual bool Bind(const ResMdl mdl); // at 0x30
|
|
virtual void Release(); // at 0x34
|
|
|
|
virtual bool GetResult(u32 idx) = 0; // at 0x38
|
|
|
|
virtual AnmObjVisRes *Attach(int idx, AnmObjVisRes *pRes); // at 0x3C
|
|
virtual AnmObjVisRes *Detach(int idx); // at 0x40
|
|
|
|
protected:
|
|
AnmObjVisRes *mpChildren[MAX_CHILD]; // at 0x18
|
|
|
|
NW4R_G3D_RTTI_DECL_DERIVED(AnmObjVisNode, AnmObjVis);
|
|
};
|
|
|
|
/******************************************************************************
|
|
*
|
|
* AnmObjVisOR
|
|
*
|
|
******************************************************************************/
|
|
class AnmObjVisOR : public AnmObjVisNode {
|
|
public:
|
|
static AnmObjVisOR *Construct(MEMAllocator *pAllocator, u32 *pSize, ResMdl mdl);
|
|
|
|
AnmObjVisOR(MEMAllocator *pAllocator, u16 *pBindingBuf, int numBinding)
|
|
: AnmObjVisNode(pAllocator, pBindingBuf, numBinding) {}
|
|
|
|
virtual ~AnmObjVisOR() {} // at 0x10
|
|
|
|
virtual bool GetResult(u32 idx); // at 0x38
|
|
|
|
NW4R_G3D_RTTI_DECL_DERIVED(AnmObjVisOR, AnmObjVisNode);
|
|
};
|
|
|
|
/******************************************************************************
|
|
*
|
|
* AnmObjVisRes
|
|
*
|
|
******************************************************************************/
|
|
class AnmObjVisRes : public AnmObjVis, protected FrameCtrl {
|
|
public:
|
|
static AnmObjVisRes *Construct(MEMAllocator *pAllocator, u32 *pSize, ResAnmVis vis, ResMdl mdl);
|
|
|
|
AnmObjVisRes(MEMAllocator *pAllocator, ResAnmVis vis, u16 *pBindingBuf, int numBinding);
|
|
virtual ~AnmObjVisRes() {} // at 0x10
|
|
|
|
virtual void SetFrame(f32 frame); // at 0x1C
|
|
virtual f32 GetFrame() const; // at 0x20
|
|
virtual void UpdateFrame(); // at 0x24
|
|
|
|
virtual void SetUpdateRate(f32 rate); // at 0x28
|
|
virtual f32 GetUpdateRate() const; // at 0x2C
|
|
|
|
virtual bool Bind(const ResMdl mdl); // at 0x30
|
|
|
|
virtual bool GetResult(u32 idx); // at 0x38
|
|
|
|
ResAnmVis GetResAnm() {
|
|
return mRes;
|
|
}
|
|
|
|
void SetPlayPolicy(PlayPolicyFunc pFunc) {
|
|
FrameCtrl::SetPlayPolicy(pFunc);
|
|
}
|
|
|
|
private:
|
|
ResAnmVis mRes; // at 0x2C
|
|
|
|
NW4R_G3D_RTTI_DECL_DERIVED(AnmObjVisRes, AnmObjVis);
|
|
};
|
|
|
|
} // namespace g3d
|
|
} // namespace nw4r
|
|
|
|
#endif
|