Files
ss/include/d/d_shadow.h
T
Elijah Thomas 8a3710824b Updated CC collision (#80)
* c_cc_d soooo close

* d_cc_shape_colliders -> d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

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Co-authored-by: robojumper <robojumper@gmail.com>
2024-11-01 17:07:16 -04:00

10 lines
240 B
C++

#include "m/m3d/m_shadow.h"
// This is unofficial, idk if this is close, but this is a common shadow extension.
//
class dShadowCircle_c : public m3d::mShadowCircle_c {
public:
dShadowCircle_c() {}
virtual ~dShadowCircle_c() {}
};