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https://github.com/zeldaret/ss
synced 2026-06-01 01:39:17 -04:00
8a3710824b
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
10 lines
240 B
C++
10 lines
240 B
C++
#include "m/m3d/m_shadow.h"
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// This is unofficial, idk if this is close, but this is a common shadow extension.
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//
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class dShadowCircle_c : public m3d::mShadowCircle_c {
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public:
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dShadowCircle_c() {}
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virtual ~dShadowCircle_c() {}
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};
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