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https://github.com/zeldaret/ss
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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#include "d/snd/d_snd_anim_sound.h"
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#include "common.h"
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#include "d/snd/d_snd_source.h"
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#include <cmath>
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dSndAnimSound_c::dSndAnimSound_c(dSoundSource_c *source)
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: mSound(*source), mpData(nullptr), mRate(1.0f), field_0x98(INFINITY), mNeedFrameReset(false) {}
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void dSndAnimSound_c::setData(const void *data, const char *name) {
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mDirection = nw4r::snd::AnimSound::FORWARD;
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mRate = 1.0f;
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if (data == mpData) {
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return;
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}
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mpData = data;
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if (mpData != nullptr) {
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mNeedFrameReset = true;
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mSound.Setup(data);
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} else {
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mSound.Shutdown();
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}
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}
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void dSndAnimSound_c::setFrame(f32 frame) {
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if (mpData == nullptr) {
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mSound.Shutdown();
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return;
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}
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if (frame >= mSound.GetAnimDuration()) {
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return;
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}
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if (mNeedFrameReset) {
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if (frame <= field_0x98) {
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mSound.ResetFrame(0.0f, 0);
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} else {
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mSound.ResetFrame(frame, 0);
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}
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mNeedFrameReset = false;
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}
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mSound.UpdateFrame(frame, mDirection);
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}
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void dSndAnimSound_c::setRate(f32 rate) {
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if (rate < 0.0f) {
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mDirection = nw4r::snd::AnimSound::BACKWARD;
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} else {
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mDirection = nw4r::snd::AnimSound::FORWARD;
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}
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mRate = rate;
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}
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void dSndAnimSound_c::resetFrame(f32 frame) {
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if (mpData == nullptr || mSound.GetAnimDuration() <= frame) {
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return;
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}
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mNeedFrameReset = false;
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mSound.ResetFrame(frame, 0);
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}
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void dSndAnimSound_c::animCallback(int, s32, const char *, UNKWORD arg, void *userData) {
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reinterpret_cast<dSoundSource_c *>(userData)->onAnimSoundEvent(arg);
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}
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void dSndAnimSound_c::setCallback(dSoundSource_c *source) {
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mSound.SetCallback(&animCallback, source);
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}
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void dSndAnimSound_c::setCallback(nw4r::snd::AnimSound::Callback cb, void *userData) {
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mSound.SetCallback(cb, userData);
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}
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