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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
34 lines
982 B
C++
34 lines
982 B
C++
#ifndef D_A_BIRD_H
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#define D_A_BIRD_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dBird_c : public dAcObjBase_c {
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public:
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dBird_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dBird_c() {}
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STATE_FUNC_DECLARE(dBird_c, Wait);
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STATE_FUNC_DECLARE(dBird_c, PreMove);
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STATE_FUNC_DECLARE(dBird_c, Move);
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STATE_FUNC_DECLARE(dBird_c, Hide);
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STATE_FUNC_DECLARE(dBird_c, RideDemo);
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STATE_FUNC_DECLARE(dBird_c, FirstRideDemo);
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STATE_FUNC_DECLARE(dBird_c, OutAreaDemo);
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STATE_FUNC_DECLARE(dBird_c, RideOff);
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STATE_FUNC_DECLARE(dBird_c, OnGround);
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STATE_FUNC_DECLARE(dBird_c, Tornado);
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STATE_FUNC_DECLARE(dBird_c, SaveStartDemo);
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STATE_FUNC_DECLARE(dBird_c, MiniGameWait);
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STATE_FUNC_DECLARE(dBird_c, MiniGameMove);
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STATE_FUNC_DECLARE(dBird_c, MiniGameEnd);
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STATE_FUNC_DECLARE(dBird_c, MiniGameLevelUpDemo);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dBird_c);
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};
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#endif
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