Files
ss/include/d/a/d_a_bird.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

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#ifndef D_A_BIRD_H
#define D_A_BIRD_H
#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dBird_c : public dAcObjBase_c {
public:
dBird_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dBird_c() {}
STATE_FUNC_DECLARE(dBird_c, Wait);
STATE_FUNC_DECLARE(dBird_c, PreMove);
STATE_FUNC_DECLARE(dBird_c, Move);
STATE_FUNC_DECLARE(dBird_c, Hide);
STATE_FUNC_DECLARE(dBird_c, RideDemo);
STATE_FUNC_DECLARE(dBird_c, FirstRideDemo);
STATE_FUNC_DECLARE(dBird_c, OutAreaDemo);
STATE_FUNC_DECLARE(dBird_c, RideOff);
STATE_FUNC_DECLARE(dBird_c, OnGround);
STATE_FUNC_DECLARE(dBird_c, Tornado);
STATE_FUNC_DECLARE(dBird_c, SaveStartDemo);
STATE_FUNC_DECLARE(dBird_c, MiniGameWait);
STATE_FUNC_DECLARE(dBird_c, MiniGameMove);
STATE_FUNC_DECLARE(dBird_c, MiniGameEnd);
STATE_FUNC_DECLARE(dBird_c, MiniGameLevelUpDemo);
private:
/* 0x??? */ STATE_MGR_DECLARE(dBird_c);
};
#endif