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ss/include/d/a/obj/d_a_obj_ring.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

36 lines
770 B
C++

#ifndef D_A_OBJ_RING_H
#define D_A_OBJ_RING_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_smdl.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcOring_c : public dAcObjBase_c {
public:
dAcOring_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOring_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOring_c, Move);
u8 getArgFromParams() {
u32 p = (params & 3);
return p != 3 ? p : 0;
}
private:
static u32 ROT_PER_TICK;
m3d::smdl_c mModel;
STATE_MGR_DECLARE(dAcOring_c);
u8 field_0x388;
f32 field_0x38C;
};
#endif