mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
179 lines
5.9 KiB
C++
179 lines
5.9 KiB
C++
#ifndef EGG_CONTROLLER_H
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#define EGG_CONTROLLER_H
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#include <common.h>
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#include "egg/math/eggMath.h"
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#include "egg/math/eggMatrix.h"
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#include "egg/math/eggVector.h"
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#include "egg/prim/eggBitFlag.h"
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#include "egg/prim/eggBuffer.h"
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#include "rvl/PAD.h"
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namespace EGG {
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class ControllerRumbleMgr;
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// To Be Filled out
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enum eCoreDevType {};
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class CoreStatus {
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public:
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/* 0x00 */ u8 field_0x00[0xF0];
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public:
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/* 80498f90 */ void init();
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/* 80498fa0 */ u32 getFSStickButton() const;
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};
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class CoreController {
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public:
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// vtable 0x000 | 8056ec50
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/* vt 0x08 | 80064920 */ virtual void setPosParam(f32, f32);
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/* vt 0x0C | 8049a940 */ virtual void setHoriParam(f32, f32);
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/* vt 0x10 | 8049a930 */ virtual void setDistParam(f32, f32);
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/* vt 0x14 | 8049a920 */ virtual void setAccParam(f32, f32);
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/* vt 0x18 | 80059820 */ virtual bool isPressed(u32 mask);
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/* vt 0x1C | 80059a60 */ virtual bool isAnyPressed(u32 mask);
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/* vt 0x20 | 80014e30 */ virtual bool isTriggered(u32 mask);
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/* vt 0x24 | 800599e0 */ virtual bool isReleased();
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/* vt 0x28 | 80059840 */ virtual bool isAllPressed();
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/* vt 0x2C | 80059a80 */ virtual bool isNotPressed();
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/* vt 0x30 | 80499660 */ virtual void beginFrame(void *padStatus); // Really needs to be PADStatus
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/* vt 0x34 | 80499a60 */ virtual void endFrame();
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public:
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/* 0x004 */ s32 mChannelID;
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/* 0x008 */ u32 mButtonHeld; // these fields may need a slight amount of work
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/* 0x00C */ u32 mButtonTriggered;
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/* 0x010 */ u32 mButtonReleased;
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/* 0x014 */ u32 field_0x14;
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/* 0x018 */ CoreStatus coreStatus[16];
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/* 0xf18 */ int mKPADResult;
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/* 0xf1c */ TBitFlag<u8> mFlag;
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/* 0xf20 */ Vector3f mAccel;
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/* 0xf2c */ Vector2f mDpdPos;
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/* 0xf34 */ u32 field_0xf28;
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/* 0xf38 */ u32 mMotorPattern;
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/* 0xf3c */ bool mEnableMotor;
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/* 0xf40 */ s32 mMotorFrameDuration;
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/* 0xf44 */ u8 mMotorPatternLength;
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/* 0xf45 */ u8 mMotorPatternPos;
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/* 0xf48 */ ControllerRumbleMgr *mRumbleMgr;
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/* 0xf4c */ Matrix34f mPostureMatrix;
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/* 0xf7c */ Matrix34f mPostureMatrixPrev;
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/* 0xfac */ TBitFlag<u8> mAccelFlags;
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/* 0xfb0 */ s32 mMaxAccelFrameTime;
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/* 0xfb4 */ s32 mAccelFrameTimeX;
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/* 0xfb8 */ s32 mAccelFrameTimeY;
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/* 0xfbc */ s32 mAccelFrameTimeZ;
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/* 0xfc0 */ f32 mMaxAccelDiff;
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/* 0xfc4 */ Vector3f mPrevAccel;
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public:
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/* 80499050 */ CoreController();
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/* 804990b0 */ void sceneReset();
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/* 80499170 */ Vector2f getDpdRawPos();
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/* 80499190 */ s32 getDpdDistance();
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/* 804991a0 */ void startMotor();
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/* 804991b0 */ void stopMotor();
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/* 804991c0 */ void createRumberMgr(u8);
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/* 80499220 */ void startPatternRumble(const char *, int, bool);
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/* 80499240 */ void stopRumbleMgr();
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/* 80499260 */ CoreStatus *getCoreStatus(s32 idx);
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/* 8056ebf8 */ void calc_posture_matrix(Matrix34f &mat, bool);
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/* 80499ac0 */ f32 getFreeStickX();
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/* 80499ae0 */ f32 getFreeStickY();
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};
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class NullController : public CoreController {
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public:
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// idk this has NO effect on anything
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u8 unk[0x80674c00 - 0x80674b10];
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};
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class ControllerRumbleUnit {
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public:
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// 0x00 vtable | 8056ebb4
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/* vt 0x08 | 8049a8e0 */ virtual ~ControllerRumbleUnit();
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public:
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/* 0x04 */ char *mPattern;
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/* 0x08 */ char *mPatternPos;
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/* 0x0C */ s32 mTimer; // guess
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/* 0x10 */ f32 mRampUp; // guess
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/* 0x14 */ f32 mIntesity; // guess
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/* 0x18 */ TBitFlag<u8> mFlag;
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/* 0x1C */ nw4r::ut::Node mNode;
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/* 0x24 */ u32 field_0x24; // could just be part of the node (List)
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public:
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/* 8049a3b0 */ void init();
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/* 8049a3e0 */ void startPattern(const char *patter, int);
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/* 8049a440 */ f32 calc();
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};
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class ControllerRumbleMgr {
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public:
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// 0x00 vtable | 8056eba8
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/* vt 0x08 | 8049a8a0 */ virtual ~ControllerRumbleMgr();
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public:
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/* 0x04 */ nw4r::ut::List mActiveUnitList;
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/* 0x10 */ nw4r::ut::List mInactiveUnitList;
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/* 0x1C */ CoreController *mController;
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public:
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/* 8049a530 */ ControllerRumbleMgr();
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/* 8049a590 */ void createUnit(u8 numUnits, CoreController *controller);
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/* 8049a620 */ void stop();
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/* 8049a690 */ void calc();
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/* 8049a7a0 */ void startPattern(const char *pattern, int, bool);
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/* 8049a7f0 */ ControllerRumbleUnit *getUnitFromList(bool bGrabActive);
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};
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class CoreControllerMgr {
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public:
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struct T__Disposer {
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Disposer mDisposer;
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/* vt 0x08 | 80499b00 */ virtual ~T__Disposer();
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/* 805767ac */ static T__Disposer *sStaticDisposer;
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};
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// Disposer Vtable: 8056ec40
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/* 0x0000 */ T__Disposer mDisposer; // for the static T__Disposer
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public:
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// 0x0010 vtable | 8056ebf8
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/* vt 0x08 | 8049a130 */ void beginFrame();
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/* vt 0x0C | 8049a1e0 */ void endFrame();
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public:
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/* 0x0014 */ TBuffer<CoreController *> mControllers;
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/* 0x0020 */ u8 field_0x20[0x10a4 - 0x0020];
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/* 0x10A4 */ TBuffer<eCoreDevType> mDevTypes;
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/* 0x10b0 */ u8 field_0x10B0[0x10e0 - 0x10b0];
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public:
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/* 80499b80 */ static void createInstance();
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/* 80499bd0 */ static void deleteInstance();
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/* 80499cd0 */ void connectCallback(s32, s32);
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/* 80499d10 */ CoreControllerMgr();
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public:
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/* 805767a8 */ static CoreControllerMgr *sInstance;
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/* 805767b0 */ static CoreController *(*sCoreControllerFactory)();
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/* 805767b4 */ static void (*sConnectCallback)(s32, s32);
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/* 805767b8 */ static bool sUnk;
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// /* 805767bc */ static sAllocator; // defined in cpp file
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// Other Stuff thats autogen (buffers/sinit/etc)
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// /* 8049a950 */ void TBuffer<eCoreDevType>::allocate(int, int);
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// /* 8049a9a0 */ void TBuffer<eCoreDevType>::allocate(int, Heap*, int);
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// /* 8049aa20 */ void TBuffer<eCoreDevType>::onAllocate(Heap*);
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// /* 8049aa30 */ void TBuffer<CoreController*>::allocate(int, int);
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// /* 8049aa80 */ void TBuffer<CoreController*>::allocate(int, Heap*, int);
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// /* 8049ab00 */ void TBuffer<CoreController*>::onAllocate(Heap*);
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// /* 8049ab10 */ void sinit(); // NULL CONTROLLER
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};
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} // namespace EGG
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#endif
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