Files
ss/include/d/snd/d_snd_source.h
T
2025-06-01 17:17:46 +02:00

102 lines
3.3 KiB
C++

#ifndef D_SOUND_SOURCE_H
#define D_SOUND_SOURCE_H
#include "common.h"
#include "d/snd/d_snd_3d_actor.h"
#include "d/snd/d_snd_source_if.h"
#include "nw4r/ut/ut_list.h"
class dSoundSource_c : public dSoundSourceIf_c, public dSnd3DActor_c {
public:
dSoundSource_c(u8, dAcBase_c *, UNKWORD, UNKWORD);
virtual ~dSoundSource_c();
u32 getRemoConSoundVariant(u32 soundId) const;
// This is where it gets a bit wild and this class starts mixing in overrides between
// new virtual functions, which causes the vtable to list these functions in exactly this
// order.
virtual void d_s_vt_0x17C();
virtual void d_s_vt_0x180();
virtual void d_s_vt_0x184();
virtual void d_s_vt_0x188();
virtual void d_s_vt_0x18C();
virtual void d_s_vt_0x190();
virtual void d_s_vt_0x194();
virtual void d_vt_0x58() override;
virtual void d_s_vt_0x19C();
virtual void d_s_vt_0x1A0();
virtual void d_vt_0x5C() override;
virtual StartResult
SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
virtual void d_s_vt_0x1AC();
virtual void d_s_vt_0x1B0();
virtual void d_s_vt_0x1B4();
virtual void d_s_vt_0x1B8();
virtual void d_s_vt_0x1BC();
virtual void d_s_vt_0x1C0();
virtual void d_s_vt_0x1C4(bool flag, int fadeFrames);
virtual void d_s_vt_0x1C8();
virtual void d_s_vt_0x1CC();
virtual void d_vt_0x38(bool flag, int fadeFrames) override;
virtual void d_s_vt_0x1D4();
virtual void d_s_vt_0x1D8();
virtual void d_s_vt_0x1DC();
virtual void d_s_vt_0x1E0();
virtual void d_s_vt_0x1E4();
virtual void d_s_vt_0x1E8();
// Overrides of dSoundSourceIf_c
virtual const nw4r::math::VEC3 &getListenerPosition() const override;
virtual bool hasPlayingSounds() const override; // 0x48
virtual bool isPlayingSound(u32 soundId) override; // 0x4C
virtual bool isPlayingSound(const char *soundId) override; // 0x50
virtual bool isReadyMaybe() override {
return false;
} // 0x100
virtual void load(void *data, const char *name) override {} // 0x104
virtual void setFrame(f32 frame) override {} // 0x108
virtual void setRate(f32 frame) override {} // 0x10C
private:
// at 0x00: dSoundSourceIf_c vtable
// at 0x04: dSnd3DActor_c sub-object
// at 0x58: thunk-vtable
/* 0xE8 */ u8 field_0xE8[0xF0 - 0xE8];
/* 0x0F0 */ UNKWORD field_0x0F0;
/* 0x0F4 */ UNKWORD field_0x0F4;
/* 0x0F8 */ dAcBase_c *mpPlayer;
/* 0x0FC */ u8 field_0x0FC;
/* 0x0FD */ u8 field_0x0FD;
/* 0x0FE */ u8 field_0x0FE;
/* 0x0FF */ u8 field_0x0FF;
/* 0x100 */ u8 field_0x100;
/* 0x101 */ u8 field_0x101;
/* 0x102 */ u8 field_0x102;
/* 0x104 */ UNKWORD field_0x104;
/* 0x108 */ UNKWORD field_0x108;
/* 0x10C */ UNKWORD field_0x10C;
/* 0x110 */ nw4r::ut::List field_0x110; // node offset 0xEC
/* 0x11C */ UNKWORD field_0x11C;
/* 0x120 */ nw4r::ut::List field_0x120; // node offset 0x4
/* 0x12C */ nw4r::ut::List field_0x12C; // node offset 0x4
/* 0x138 */ nw4r::ut::Node mNode;
/* 0x140 */ UNKWORD field_0x140;
/* 0x144 */ u8 _0x144[0x154 - 0x144];
/* 0x154 */ UNKWORD field_0x154;
/* 0x158 */ s16 field_0x158;
/* 0x15A */ s16 field_0x15A;
};
#endif