mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 15:20:58 -04:00
3b5a959d1b
* dCsBase_c mostly done * dCsGame_c state funcs * More labels * Idk anymore * label ctor * Move some code * Add offsets, fix EffectsStruct misconception
28 lines
454 B
C++
28 lines
454 B
C++
#ifndef EFFECTS_STRUCT_H
|
|
#define EFFECTS_STRUCT_H
|
|
|
|
#include "common.h"
|
|
#include "d/d_base.h"
|
|
|
|
class EffectsStruct {
|
|
private:
|
|
u8 field_0x00[0x1C - 0x00];
|
|
|
|
public:
|
|
// vt at 0x1C
|
|
EffectsStruct();
|
|
EffectsStruct(dBase_c *);
|
|
virtual ~EffectsStruct();
|
|
|
|
inline void init(dBase_c *owner) {
|
|
mpOwner = owner;
|
|
}
|
|
|
|
private:
|
|
u8 field_0x20[0x28 - 0x20];
|
|
/* 0x28 */ dBase_c *mpOwner;
|
|
u8 field_0x2C[0x34 - 0x2C];
|
|
};
|
|
|
|
#endif
|