Files
ss/include/toBeSorted/effects_struct.h
T
robojumper 3b5a959d1b Cursor chaos (#71)
* dCsBase_c mostly done

* dCsGame_c state funcs

* More labels

* Idk anymore

* label ctor

* Move some code

* Add offsets, fix EffectsStruct misconception
2024-10-20 10:01:00 -04:00

28 lines
454 B
C++

#ifndef EFFECTS_STRUCT_H
#define EFFECTS_STRUCT_H
#include "common.h"
#include "d/d_base.h"
class EffectsStruct {
private:
u8 field_0x00[0x1C - 0x00];
public:
// vt at 0x1C
EffectsStruct();
EffectsStruct(dBase_c *);
virtual ~EffectsStruct();
inline void init(dBase_c *owner) {
mpOwner = owner;
}
private:
u8 field_0x20[0x28 - 0x20];
/* 0x28 */ dBase_c *mpOwner;
u8 field_0x2C[0x34 - 0x2C];
};
#endif