Files
ss/src/d/d_linkage.cpp
T
2025-05-25 15:51:35 -04:00

252 lines
6.9 KiB
C++

#include "d/d_linkage.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "f/f_profile_name.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "rvl/MTX/mtx.h"
dLinkage_c::dLinkage_c()
: mControllingActor(nullptr),
pLinkedActor(nullptr),
carryFlags(0),
mType(CONNECTION_0),
field_0x18(0),
field_0x1C(0.0f),
field_0x20(0.f),
field_0x24(0.f),
carryTransMtx(mMtx_c::Identity),
field_0x58(mMtx_c::Identity),
mState(STATE_0),
field_0x8C(0.0f),
field_0x90(0.0f),
field_0x94(0.0f),
field_0x98(0.0f) {}
dLinkage_c::~dLinkage_c() {
fn_80051190(nullptr);
fn_80050EB0(nullptr);
}
// Ignore the parameter names. I am unsure what they are
void dLinkage_c::set(u32 flags, f32 x, f32 y, f32 z, void *) {
onFlag(0x8000000 | flags);
field_0x1C = x;
field_0x20 = y;
field_0x24 = z;
if (flags & 2) {
field_0x8C = 28.f;
field_0x90 = 36.f;
field_0x94 = 28.f;
field_0x98 = 0.f;
} else if (flags & 4) {
field_0x8C = 18.f;
field_0x90 = 25.f;
field_0x94 = 18.f;
field_0x98 = 0.f;
} else if (flags & 8) {
field_0x8C = 16.7f;
field_0x90 = 25.f;
field_0x94 = 16.7f;
field_0x98 = 0.f;
} else {
field_0x8C = 18.f;
field_0x90 = 30.f;
field_0x94 = 18.f;
field_0x98 = 0.f;
}
}
bool dLinkage_c::tryAttach(
dAcObjBase_c *pActor, dAcObjBase_c *pSrc, dAcRefBase_c *pRef, dLinkage_c::ConnectionType_e type, bool replace
) {
if (checkState(STATE_ACTIVE)) {
if (replace) {
fn_80050EB0(pActor);
} else {
return false;
}
}
pActor->clearObjectProperty(0x1000);
pActor->clearObjectProperty(0x4);
mControllingActor.link(pSrc);
mState = STATE_ACTIVE;
mType = type;
if (type == CONNECTION_4) {
pActor->setObjectProperty(0x4);
} else if (type == CONNECTION_7) {
pActor->setObjectProperty(0x1000);
field_0x1A = 4;
}
MTXIdentity(carryTransMtx);
pLinkedActor = pRef;
pRef->link(pActor);
if ((pSrc == dAcPy_c::GetLink2() || type == CONNECTION_5) &&
pActor->getConnectParent()->profile_name == fProfile::ROOM) {
pActor->addActorToRoom(-1);
onFlag(0x20000000);
pActor->setActorProperty(0x2000000);
pActor->changeLoadedEntitiesWithSet();
}
pActor->clearActorProperty(0x1);
return true;
}
void dLinkage_c::fn_80050DC0(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
mState = STATE_2;
fn_80050E40(pActor, speed, velocityY, rot);
}
void dLinkage_c::fn_80050E00(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
mState = STATE_3;
fn_80050E40(pActor, speed, velocityY, rot);
}
void dLinkage_c::fn_80050E40(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
fn_80050EB0(pActor);
pActor->forwardSpeed = speed;
pActor->velocity.y = velocityY;
pActor->angle.y = rot;
}
void dLinkage_c::fn_80050EA0(dAcObjBase_c *pActor) {
mState = STATE_DELETE;
fn_80050EB0(pActor);
}
void dLinkage_c::fn_80050EB0(dAcObjBase_c *pActor) {
mControllingActor.unlink();
if (pLinkedActor) {
pLinkedActor->unlink();
pLinkedActor = nullptr;
}
if (checkType_1_3_5_6_9()) {
MTXConcat(carryTransMtx, field_0x58, field_0x58);
field_0x58.fn_802F1C40(2, 0);
field_0x18 = 5;
MTXIdentity(carryTransMtx);
} else if (mType == CONNECTION_4) {
if (pActor) {
pActor->clearObjectProperty(0x4);
}
} else if (mType == CONNECTION_7) {
if (pActor) {
pActor->clearObjectProperty(0x1000);
}
}
if (pActor && checkFlag(0x20000000)) {
pActor->addActorToRoom(pActor->getRoomId());
offFlag(0x20000000);
}
field_0x1A = 4;
mType = CONNECTION_0;
offFlag(0x10000000);
}
void dLinkage_c::bushTpFunc(dBgS_Acch &acch) {
mVec3_c *pos = acch.GetPos();
mVec3_c origPos = *pos;
if (field_0x1A != 0) {
if (field_0x1A == 4 && !acch.ChkLineCheck()) {
acch.OnLineCheck();
onFlag(0x4000000);
}
if (--field_0x1A == 0 && checkFlag(0x4000000)) {
acch.OffLineCheck();
offFlag(0x4000000);
}
}
acch.CrrPos(*dBgS::GetInstance());
if (mState == STATE_ACTIVE) {
dAcPy_c *player = dAcPy_c::GetLink2();
if (mType == CONNECTION_1 && mControllingActor.p_owner == player) {
player->fn_80202E00(nullptr, pos->x - origPos.x, pos->z - origPos.z);
}
if (mType == CONNECTION_7 && mControllingActor.p_owner == player) {
if (!checkFlag(0x10000)) {
if (acch.ChkWallHit(nullptr)) {
fn_80050EA0(player->getWhippedItem());
return;
}
field_0x1A = 3;
}
}
*pos = origPos;
}
}
void dLinkage_c::fn_80051190(dAcObjBase_c *pActor) {
// If not active, return
if (!checkState(STATE_ACTIVE)) {
return;
}
// If currently Linked
if (mControllingActor.p_owner) {
// if the actor being linked to is empty, no need to delink
if (pLinkedActor == nullptr) {
return;
}
// If the Actor is linked to itself, return?
dAcObjBase_c *pLinked = static_cast<dAcObjBase_c *>(pLinkedActor->p_owner);
if (pLinked && &pLinked->GetLinkage() == this) {
return;
}
}
pLinkedActor = nullptr;
fn_80050EA0(pActor);
}
void dLinkage_c::fn_800511E0(dAcObjBase_c *pActor) {
bool b = checkType_1_3_5_6_9();
if (!(checkFlag(0x200) || b || field_0x18 == 0)) {
field_0x58.slerpTo(mMtx_c::Identity, field_0x58, 1.f / field_0x18);
field_0x58.fn_802F1C40(2, 0);
field_0x18--;
}
mMtx_c &mtx = pActor->mWorldMtx;
f32 y = field_0x1C * pActor->mScale.y;
mtx.transS(pActor->GetPosition().x, pActor->GetPosition().y + pActor->GetYOffset(), pActor->GetPosition().z);
if (mType == CONNECTION_1) {
MTXConcat(mtx, carryTransMtx, mtx);
}
mMtx_c m1;
MTXTrans(m1, 0.f, y, 0.f);
MTXConcat(mtx, m1, mtx);
if (b && mType != CONNECTION_1) {
MTXConcat(mtx, carryTransMtx, mtx);
}
mMtx_c m2;
MTXConcat(mtx, field_0x58, mtx);
MTXTrans(m2, 0.f, -y, 0.f);
MTXConcat(mtx, m2, mtx);
mtx.ZXYrotM(pActor->rotation);
if (mControllingActor.p_owner) {
pActor->roomid = static_cast<dAcObjBase_c *>(mControllingActor.p_owner)->roomid;
}
}
bool dLinkage_c::fn_800513C0() const {
return (mState == STATE_ACTIVE && (mType == CONNECTION_1 || mType == CONNECTION_6)) &&
!(mControllingActor.p_owner && mControllingActor.p_owner->profile_name == fProfile::E_GEROCK);
}