Files
ss/include/toBeSorted/scgame.h
T
2024-05-24 14:37:17 +01:00

26 lines
479 B
C++

#ifndef SCGAME_H
#define SCGAME_H
#include <common.h>
struct SpawnInfo {
/* 0x00 */ char stageName[32];
/* 0x20 */ s16 transitionFadeFrames;
/* 0x22 */ s8 room;
/* 0x23 */ s8 layer;
/* 0x24 */ s8 entrance;
/* 0x25 */ s8 night;
/* 0x26 */ s8 trial;
/* 0x27 */ s8 transitionType;
/* 0x28 */ s32 unk;
};
class ScGame {
public:
static SpawnInfo currentSpawnInfo;
static SpawnInfo nextSpawnInfo;
static ScGame *sInstance;
};
#endif