Files
ss/include/d/a/obj/d_a_obj_spike.h
T
Elijah Thomas 8a3710824b Updated CC collision (#80)
* c_cc_d soooo close

* d_cc_shape_colliders -> d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

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Co-authored-by: robojumper <robojumper@gmail.com>
2024-11-01 17:07:16 -04:00

38 lines
843 B
C++

#ifndef D_A_O_SPIKE_H
#define D_A_O_SPIKE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
class dAcOspike_c : public dAcObjBase_c {
public:
dAcOspike_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOspike_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOspike_c, Wait);
static const mVec3_c sVec1;
static const mVec3_c sVec2;
private:
static dCcD_SrcUnk sCcSrc;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
dCcD_Unk mCollision;
STATE_MGR_DECLARE(dAcOspike_c);
};
#endif