Files
ss/src/toBeSorted/attention.cpp
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

583 lines
20 KiB
C++

#include "toBeSorted/attention.h"
#include "c/c_lib.h"
#include "d/a/d_a_player.h"
#include "d/d_heap.h"
#include "d/d_pad.h"
#include "toBeSorted/arc_managers/oarc_manager.h"
#include "toBeSorted/event_manager.h"
mVec3_c attnVectors[4];
mVec3_c getPosCopy3(const dAcObjBase_c &actor) {
return actor.poscopy3;
}
class UnkAttnClass {
public:
u8 field_0x00;
UnkAttnClass();
virtual ~UnkAttnClass() {}
void init();
void remove();
u16 field_0x08;
u16 field_0x0A;
u16 field_0x0C;
u16 field_0x0E;
u16 field_0x10;
u16 field_0x12;
f32 field_0x14;
};
void UnkAttnClass::init() {}
void UnkAttnClass::remove() {}
UnkAttnClass::UnkAttnClass()
: field_0x00(0), field_0x08(field_0x00 | 8), field_0x0A(300), field_0x0C(30), field_0x10(30), field_0x12(10),
field_0x14(1.0f) {}
UnkAttnClass attnClass;
AttentionManager::AttentionManager() {
sInstance = this;
}
AttentionManager::~AttentionManager() {
attnClass.remove();
sInstance = nullptr;
}
struct CursorStruct {
const char *mMdlName;
const char *mAnmClrName;
const char *mAnmTexPatName;
const char *anmChrName;
};
bool AttentionManager::create() {
for (int i = 0; i < 5; i++) {
mGroups[i].mWhichPool = 0;
mGroups[i].getPool()->clear();
mGroups[i].getOtherPool()->clear();
}
mModels.field_0xA5C = 0;
mModels.mCurrentTargetInfoIdx = 0;
mModels.mState = NONE;
mTargeted = false;
field_0xB68 = 0;
attnClass.init();
field_0xBDC = 0;
field_0xBD5 = 0;
field_0xBD4 = 0;
if (!mAllocator.createNewTempFrmHeap(-1, dHeap::work1Heap.heap, "Attention", 0x20, 0)) {
return 0;
}
mModels.mMdls[0].field_0x79 = 0;
mModels.mMdls[1].field_0x79 = 0;
mModels.mMdls[0].field_0x78 = 0;
mModels.mMdls[1].field_0x78 = 0;
bool success = createHeap();
mAllocator.adjustFrmHeapRestoreCurrent();
mHasTarget = 0;
return success;
}
static const CursorStruct s_Cursors[2] = {
{"ZcursorA", "ZcursorAInOut_00", "ZcursorALoop_00", nullptr},
{"ZcursorB", "ZcursorBIn_00", "ZcursorBLoop_00", "ZcursorBIn_00"}
};
bool AttentionManager::createHeap() {
mModels.mResFile = OarcManager::sInstance->getMdlFromArc2("UI_Data");
for (int i = 0; i < 2; i++) {
InteractionMdl *iMdl = &mModels.mMdls[i];
nw4r::g3d::ResMdl m = mModels.mResFile.GetResMdl(s_Cursors[i].mMdlName);
if (!iMdl->mMdl.create(m, &mAllocator, 0, 1, nullptr)) {
return false;
}
iMdl->mMdl.setPriorityDraw(0x7F, 0x90);
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr(s_Cursors[i].mAnmClrName);
if (!iMdl->mAnmClr.create(m, anmClr, &mAllocator, 0, 1)) {
return false;
}
iMdl->mMdl.setAnm(iMdl->mAnmClr);
nw4r::g3d::ResAnmTexPat anmTexPat = mModels.mResFile.GetResAnmTexPat(s_Cursors[i].mAnmTexPatName);
if (!iMdl->mAnmTex.create(m, anmTexPat, &mAllocator, 0, 1)) {
return false;
}
iMdl->mMdl.setAnm(iMdl->mAnmTex);
if (s_Cursors[i].anmChrName != nullptr) {
m3d::anmChr_c *anm = iMdl->mAnmChr.mPtr = new m3d::anmChr_c();
if (!anm) {
return false;
}
nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr(s_Cursors[i].anmChrName);
if (!iMdl->mAnmChr.mPtr->create(m, anmChr, &mAllocator, nullptr)) {
return false;
}
iMdl->mMdl.setAnm(*iMdl->mAnmChr.mPtr);
}
}
return true;
}
bool AttentionManager::isInNormalGameState() const {
return false;
}
bool AttentionManager::isZButtonPressed() const {
return dPad::checkButtonZPressed();
}
bool AttentionManager::isZButtonHeld() const {
return dPad::checkButtonZHeld();
}
bool AttentionManager::checkUnknown() const {
return false;
}
bool AttentionManager::checkLink1() const {
dAcPy_c *link = dAcPy_c::LINK;
if (!isInNormalGameState() || !link->checkFlags0x350(0x40000)) {
return false;
}
return true;
}
bool AttentionManager::checkLink2() const {}
bool AttentionManager::execute() {
field_0xBDC = 0;
if (!isInNormalGameState() && !field_0xBD5) {
if (!EventManager::isInEvent() && !EventManager::isInEventOtherThan7()) {
return false;
}
mModels.mState = NONE;
mTargeted = false;
return false;
}
for (int i = 0; i < 5; i++) {
if (i != 1) {
mGroups[i].mWhichPool %= 2;
}
}
switchTarget(1);
playTargetAnim(1);
return true;
}
void debugPrint8(const char *msg, ...);
bool AttentionManager::switchTarget(s32 idx) {
if (field_0xBD5) {
mGroups[idx].getPool()->clear();
return true;
} else {
if (!checkLink1()) {
mGroups[idx].mWhichPool = 0;
mGroups[idx].getPool()->clear();
mGroups[idx].getOtherPool()->clear();
} else {
bool zPressed = checkZButtonPressed();
mHoldingZ = checkZButtonHeld();
AttentionPool *left = mGroups[idx].getPool();
AttentionPool *right = mGroups[idx].getOtherPool();
if ((attnClass.field_0x08 & 8) != 0 && (mModels.mState == OFF || mModels.mState == NONE) && checkLink2() &&
right->mNumUsedRefs != 0) {
zPressed = true;
}
if (checkUnknown() && mModels.mState != AWAY) {
mModels.mState = OFF;
mTargeted = false;
}
}
}
debugPrint8("%4.4s -> %4.4s (%c pos=%d, cnt=%d)");
}
void debugPrint8(const char *msg, ...) {}
bool AttentionManager::playTargetAnim(s32 idx) {
if (mModels.mMdls[1].field_0x79) {
mModels.mMdls[1].mMdl.play();
mModels.mMdls[1].mAnmTex.play();
if (mModels.mMdls[1].mAnmChr.mPtr != nullptr) {
if (mModels.mMdls[1].mAnmChr.mPtr->isStop()) {
nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr("ZcursorBLoop_00");
mModels.mMdls[1].mAnmChr.mPtr->setAnm(mModels.mMdls[1].mMdl, anmChr, m3d::PLAY_MODE_4);
mModels.mMdls[1].mMdl.setAnm(*mModels.mMdls[1].mAnmChr.mPtr);
} else {
mModels.mMdls[1].mAnmChr.mPtr->play();
}
}
}
if (mModels.mMdls[0].field_0x79) {
mModels.mMdls[0].mMdl.play();
mModels.mMdls[0].mAnmTex.play();
if (mModels.mMdls[0].field_0x78 && mModels.mMdls[0].mAnmChr.mPtr->isStop()) {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorALoop_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[1].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
}
}
bool doSomething = false;
dAcObjBase_c *actor = mGroups[idx].getOtherPool()->getActor(mModels.mCurrentTargetInfoIdx);
if (actor != nullptr) {
AttentionPool *pool = mGroups[idx].getOtherPool();
dAcObjBase_c *actor = pool->getActor(mModels.mCurrentTargetInfoIdx);
mMtx_c mtx;
mVec3_c v = pool->mInfos[mModels.mCurrentTargetInfoIdx].field_0x08;
PSMTXTrans(mtx, v.x, v.y, v.z);
mModels.mMdls->mMdl.setLocalMtx(mtx);
mModels.mMdls->mMdl.setScale(attnClass.field_0x14, attnClass.field_0x14, attnClass.field_0x14);
doSomething = true;
}
if (mModels.mState != NONE) {}
// TODO this is just temporarily here for data segments
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorBIn_00");
anmClr = mModels.mResFile.GetResAnmClr("ZcursorBOut_00");
if (doSomething) {
if (mModels.mMdls[0].field_0x79 == 0 || mModels.mMdls[0].field_0x78 != 0) {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
mModels.mMdls[0].field_0x78 = 0;
}
mModels.mMdls[0].field_0x79 = 1;
} else if (mModels.mMdls[0].field_0x79 != 0) {
if (mModels.mMdls[0].field_0x78 != 0) {
if (mModels.mMdls[0].mAnmClr.isStop(0)) {
mModels.mMdls[0].field_0x79 = 0;
}
} else {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_3);
mModels.mMdls[0].field_0x78 = 1;
}
}
return true;
}
bool AttentionManager::draw() {
if (mHasTarget || !(isInNormalGameState() || field_0xBD5)) {
mHasTarget = 0;
mModels.mMdls[0].field_0x79 = 0;
mModels.mMdls[1].field_0x79 = 0;
return true;
} else {
mHasTarget = 0;
if (mModels.mMdls[1].field_0x79 && !field_0xBD4) {
mModels.mMdls[1].mMdl.entry();
}
if (mModels.mMdls[0].field_0x79 != 0) {
mModels.mMdls[0].mMdl.entry();
}
return true;
}
}
void AttentionManager::addTarget(dAcObjBase_c &, const InteractionTargetDef &, u32, mVec3_c *) {}
int AttentionPool::fn_80096190(dAcObjBase_c *actor, u8 arg, InteractionType arg2) {
s32 interactType = (s32)arg2 != UNK_16 ? arg2 : -1;
for (int i = 0; i < mNumUsedRefs; i++) {
s32 bVar4 = i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
s32 IVar4 = bVar4 == UNK_16 ? interactType : i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
dAcObjBase_c *existingActor = getActor(i);
if (existingActor == actor) {
s32 unk;
if (i < mNumUsedRefs) {
unk = mInfos[i].unk;
} else {
unk = -1;
}
if (arg == unk && (IVar4 == interactType || interactType == -1)) {
return i;
}
}
}
return -1;
}
bool AttentionPool::insertTarget(
dAcObjBase_c *actor, u32 unk1, mVec3_c *pos, InteractionType interactionType, u8 field_0x03, f32 field_0x04
) {
// Bunch of regshuffles
for (s32 i = 0; i < 8; i++) {
if (i >= mNumUsedRefs) {
// Free slot, just use that
mRefs[mNumUsedRefs].link(actor);
mInfos[i].unk = unk1;
mInfos[i].mActorIdx = i;
mInfos[i].field_0x04 = field_0x04;
mInfos[i].mInteractionType = interactionType;
mInfos[i].field_0x08 = *pos;
mInfos[i].field_0x03 = field_0x03;
mNumUsedRefs++;
break;
}
if (field_0x04 > mInfos[i].field_0x04) {
s32 idx = mNumUsedRefs;
if (mNumUsedRefs < 8) {
mNumUsedRefs = mNumUsedRefs + 1;
} else {
s32 oldSlot = mNumUsedRefs - 1;
idx = mInfos[oldSlot].mActorIdx;
mRefs[mInfos[oldSlot].mActorIdx].unlink();
}
s32 y = mNumUsedRefs - 1;
s32 end = y;
s32 target = y;
s32 x = target;
// For some reason the comparison happens in reverse here lol
for (s32 j = i; j < end; j++) {
s32 vec_idx = y - 1;
mInfos[target].unk = mInfos[x - 1].unk;
s32 actorIdx = mInfos[x - 1].mActorIdx;
mInfos[target].mActorIdx = mInfos[x - 1].mActorIdx;
mInfos[target].mInteractionType = mInfos[x - 1].mInteractionType;
mInfos[target].field_0x03 = mInfos[x - 1].field_0x03;
mInfos[target].field_0x04 = mInfos[x - 1].field_0x04;
mInfos[target].field_0x08 = mInfos[vec_idx].field_0x08;
if (actorIdx != -1 && (actor != mRefs[actorIdx].get() || (s32)unk1 != mInfos[target].unk)) {
target--;
}
x--;
y--;
}
mRefs[idx].link(actor);
mInfos[i].mActorIdx = i;
mInfos[i].unk = unk1;
mInfos[i].field_0x04 = field_0x04;
mInfos[i].mInteractionType = interactionType;
mInfos[i].field_0x08 = *pos;
mInfos[i].field_0x03 = field_0x03;
break;
}
if (actor == mRefs[mInfos[i].mActorIdx].get() && (s32)unk1 == mInfos[i].unk) {
// Actor and unk already present, bail
return false;
}
}
return true;
}
void AttentionGroup::fn_800964B0() {
AttentionPool *left = getPool();
AttentionPool *right = getOtherPool();
for (int i = 0; i < left->mNumUsedRefs; i++) {
// This effectively copies a position vector from "left" to "right",
// where left and right are swapped sometimes. So this is effectively
// a double-buffered object pool?
int target = right->fn_80096190(
left->mRefs[left->mInfos[i].mActorIdx].get(), left->mInfos[i].unk,
(InteractionType)left->mInfos[i].mInteractionType
);
if (target != -1) {
right->mInfos[target].field_0x08 = left->mInfos[i].field_0x08;
}
}
}
extern "C" f32 lbl_8057CD9C;
f32 AttentionManager::targetScore(dAcObjBase_c *target, dAcObjBase_c *origin) {
s32 angle = cLib::targetAngleY(target->position, origin->position);
f32 viewAngle = fabsf(lbl_8057CD9C * (s16)(angle - origin->rotation.y.mVal));
if (viewAngle > 0.5f) {
return viewAngle;
}
return viewAngle * 0.5f + 0.25f;
}
// Maybe checks if actor is currently targeted
bool AttentionManager::fn_80096B40(dAcObjBase_c *actor) {
AttentionPool *refs = mGroups[1].getOtherPool();
dAcObjBase_c *ac = refs->getActor(mModels.mCurrentTargetInfoIdx);
if (ac == actor) {
mHasTarget = 1;
}
return true;
}
void AttentionManager::addPickUpTarget(dAcObjBase_c &actor, f32 field_0x14) {
static InteractionTargetDef pickUpTarget = {0, 2, 1, PICK_UP, 0x100, 0.0f, 60.0f, 0.0f, -50.0f, 70.0f, 20.0f, 1.0f};
pickUpTarget.field_0x14 = field_0x14;
addTarget(actor, pickUpTarget, 0, nullptr);
}
void AttentionManager::addSitTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14) {
static InteractionTargetDef sitTarget = {0, 2, 0, SIT, 2, 0.0f, 60.0f, 0.0f, -75.0f, 75.0f, 20.0f, 1.0f};
sitTarget.interactFlags = flags;
sitTarget.field_0x14 = field_0x14;
addTarget(actor, sitTarget, 0, nullptr);
}
void AttentionManager::addTalkTarget_unused(dAcObjBase_c &actor) {
static InteractionTargetDef talkTarget = {0, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
addTarget(actor, talkTarget, 0, nullptr);
}
void AttentionManager::addExamineTalkTarget(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
) {
static InteractionTargetDef examineTalkTarget = {1, 3, 0, EXAMINE_TALK, 0, 0.0f,
60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
examineTalkTarget.interactFlags = flags;
examineTalkTarget.field_0x14 = field_0x14;
examineTalkTarget.field_0x20 = field_0x20;
examineTalkTarget.field_0x24 = field_0x24;
addTarget(actor, examineTalkTarget, 0, nullptr);
}
void AttentionManager::addExamineTalkTarget(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24
) {
static InteractionTargetDef examineTalkTarget2 = {0, 3, 0, EXAMINE_TALK, 0, 0.0f,
60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
examineTalkTarget2.interactFlags = flags;
examineTalkTarget2.field_0x14 = field_0x14;
examineTalkTarget2.field_0x20 = field_0x20;
examineTalkTarget2.field_0x24 = field_0x24;
addTarget(actor, examineTalkTarget2, 0, nullptr);
}
void AttentionManager::addCatchTarget(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
) {
static InteractionTargetDef catchTarget = {3, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
catchTarget.interactFlags = flags;
catchTarget.field_0x14 = field_0x14;
catchTarget.field_0x20 = -field_0x20_neg;
catchTarget.field_0x24 = -field_0x24_neg;
addTarget(actor, catchTarget, 0, nullptr);
}
void AttentionManager::addCatchLikeTarget(
dAcObjBase_c &actor, InteractionType interactionType, u32 flags, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg
) {
static InteractionTargetDef catchTarget2 = {4, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
catchTarget2.interactFlags = flags;
catchTarget2.interactType = interactionType;
catchTarget2.field_0x14 = field_0x14;
catchTarget2.field_0x20 = -field_0x20_neg;
catchTarget2.field_0x24 = -field_0x24_neg;
addTarget(actor, catchTarget2, 0, nullptr);
}
void AttentionManager::addUnk3Target(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
) {
static InteractionTargetDef unk3Target = {2, 2, 1, UNK_3, 0, 0.0f, 90.0f, 0.0f, 0.0f, 0.0f, 50.0f, 1.0f};
unk3Target.interactFlags = flags;
unk3Target.field_0x14 = field_0x14;
unk3Target.field_0x20 = -field_0x20_neg;
unk3Target.field_0x24 = -field_0x24_neg;
addTarget(actor, unk3Target, 0, nullptr);
}
void AttentionManager::addUnk3Target(
dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
) {
addUnk3Target(actor, 0, nullptr, flags, arg5, field_0x14, field_0x24_neg, field_0x20_neg);
}
void AttentionManager::addUnk3Target(
dAcObjBase_c &actor, u32 arg2, mVec3_c *arg3, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg
) {
static InteractionTargetDef unk3Target2 = {1, 1, 1, UNK_3, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.2f};
unk3Target2.interactFlags = flags;
unk3Target2.field_0x18 = arg5 - field_0x14;
unk3Target2.field_0x14 = field_0x14;
unk3Target2.field_0x20 = -field_0x20_neg;
unk3Target2.field_0x24 = -field_0x24_neg;
addTarget(actor, unk3Target2, arg2, arg3);
}
void AttentionManager::addNpcTalkTarget(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
) {
static InteractionTargetDef talkTarget = {1, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
talkTarget.interactFlags = flags;
talkTarget.field_0x14 = field_0x14;
talkTarget.field_0x20 = field_0x20;
talkTarget.field_0x24 = field_0x24;
addTarget(actor, talkTarget, 0, nullptr);
}
void AttentionManager::addUnk7Target(
dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
) {
static InteractionTargetDef unk7Target = {1, 1, 1, UNK_7, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 50.0f, 0.5f};
unk7Target.interactFlags = flags;
unk7Target.field_0x18 = arg5 - field_0x14;
unk7Target.field_0x14 = field_0x14;
unk7Target.field_0x20 = -field_0x20_neg;
unk7Target.field_0x24 = -field_0x24_neg;
addTarget(actor, unk7Target, 0, nullptr);
}
void AttentionManager::addReadTarget(
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
) {
static InteractionTargetDef readTarget = {1, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
readTarget.interactFlags = flags;
readTarget.field_0x14 = field_0x14;
readTarget.field_0x20 = field_0x20;
readTarget.field_0x24 = field_0x24;
addTarget(actor, readTarget, 0, nullptr);
}
void AttentionManager::addReadTarget2(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24) {
static InteractionTargetDef readTarget2 = {0, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
readTarget2.interactFlags = flags;
readTarget2.field_0x14 = field_0x14;
readTarget2.field_0x20 = field_0x20;
readTarget2.field_0x24 = field_0x24;
addTarget(actor, readTarget2, 0, nullptr);
}