mirror of
https://github.com/zeldaret/ss
synced 2026-05-25 07:23:00 -04:00
26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
583 lines
20 KiB
C++
583 lines
20 KiB
C++
#include "toBeSorted/attention.h"
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#include "c/c_lib.h"
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#include "d/a/d_a_player.h"
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#include "d/d_heap.h"
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#include "d/d_pad.h"
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#include "toBeSorted/arc_managers/oarc_manager.h"
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#include "toBeSorted/event_manager.h"
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mVec3_c attnVectors[4];
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mVec3_c getPosCopy3(const dAcObjBase_c &actor) {
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return actor.poscopy3;
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}
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class UnkAttnClass {
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public:
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u8 field_0x00;
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UnkAttnClass();
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virtual ~UnkAttnClass() {}
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void init();
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void remove();
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u16 field_0x08;
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u16 field_0x0A;
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u16 field_0x0C;
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u16 field_0x0E;
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u16 field_0x10;
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u16 field_0x12;
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f32 field_0x14;
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};
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void UnkAttnClass::init() {}
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void UnkAttnClass::remove() {}
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UnkAttnClass::UnkAttnClass()
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: field_0x00(0), field_0x08(field_0x00 | 8), field_0x0A(300), field_0x0C(30), field_0x10(30), field_0x12(10),
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field_0x14(1.0f) {}
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UnkAttnClass attnClass;
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AttentionManager::AttentionManager() {
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sInstance = this;
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}
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AttentionManager::~AttentionManager() {
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attnClass.remove();
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sInstance = nullptr;
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}
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struct CursorStruct {
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const char *mMdlName;
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const char *mAnmClrName;
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const char *mAnmTexPatName;
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const char *anmChrName;
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};
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bool AttentionManager::create() {
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for (int i = 0; i < 5; i++) {
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mGroups[i].mWhichPool = 0;
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mGroups[i].getPool()->clear();
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mGroups[i].getOtherPool()->clear();
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}
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mModels.field_0xA5C = 0;
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mModels.mCurrentTargetInfoIdx = 0;
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mModels.mState = NONE;
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mTargeted = false;
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field_0xB68 = 0;
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attnClass.init();
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field_0xBDC = 0;
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field_0xBD5 = 0;
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field_0xBD4 = 0;
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if (!mAllocator.createNewTempFrmHeap(-1, dHeap::work1Heap.heap, "Attention", 0x20, 0)) {
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return 0;
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}
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mModels.mMdls[0].field_0x79 = 0;
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mModels.mMdls[1].field_0x79 = 0;
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mModels.mMdls[0].field_0x78 = 0;
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mModels.mMdls[1].field_0x78 = 0;
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bool success = createHeap();
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mAllocator.adjustFrmHeapRestoreCurrent();
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mHasTarget = 0;
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return success;
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}
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static const CursorStruct s_Cursors[2] = {
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{"ZcursorA", "ZcursorAInOut_00", "ZcursorALoop_00", nullptr},
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{"ZcursorB", "ZcursorBIn_00", "ZcursorBLoop_00", "ZcursorBIn_00"}
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};
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bool AttentionManager::createHeap() {
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mModels.mResFile = OarcManager::sInstance->getMdlFromArc2("UI_Data");
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for (int i = 0; i < 2; i++) {
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InteractionMdl *iMdl = &mModels.mMdls[i];
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nw4r::g3d::ResMdl m = mModels.mResFile.GetResMdl(s_Cursors[i].mMdlName);
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if (!iMdl->mMdl.create(m, &mAllocator, 0, 1, nullptr)) {
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return false;
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}
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iMdl->mMdl.setPriorityDraw(0x7F, 0x90);
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nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr(s_Cursors[i].mAnmClrName);
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if (!iMdl->mAnmClr.create(m, anmClr, &mAllocator, 0, 1)) {
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return false;
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}
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iMdl->mMdl.setAnm(iMdl->mAnmClr);
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nw4r::g3d::ResAnmTexPat anmTexPat = mModels.mResFile.GetResAnmTexPat(s_Cursors[i].mAnmTexPatName);
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if (!iMdl->mAnmTex.create(m, anmTexPat, &mAllocator, 0, 1)) {
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return false;
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}
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iMdl->mMdl.setAnm(iMdl->mAnmTex);
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if (s_Cursors[i].anmChrName != nullptr) {
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m3d::anmChr_c *anm = iMdl->mAnmChr.mPtr = new m3d::anmChr_c();
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if (!anm) {
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return false;
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}
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nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr(s_Cursors[i].anmChrName);
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if (!iMdl->mAnmChr.mPtr->create(m, anmChr, &mAllocator, nullptr)) {
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return false;
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}
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iMdl->mMdl.setAnm(*iMdl->mAnmChr.mPtr);
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}
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}
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return true;
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}
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bool AttentionManager::isInNormalGameState() const {
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return false;
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}
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bool AttentionManager::isZButtonPressed() const {
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return dPad::checkButtonZPressed();
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}
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bool AttentionManager::isZButtonHeld() const {
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return dPad::checkButtonZHeld();
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}
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bool AttentionManager::checkUnknown() const {
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return false;
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}
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bool AttentionManager::checkLink1() const {
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dAcPy_c *link = dAcPy_c::LINK;
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if (!isInNormalGameState() || !link->checkFlags0x350(0x40000)) {
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return false;
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}
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return true;
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}
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bool AttentionManager::checkLink2() const {}
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bool AttentionManager::execute() {
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field_0xBDC = 0;
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if (!isInNormalGameState() && !field_0xBD5) {
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if (!EventManager::isInEvent() && !EventManager::isInEventOtherThan7()) {
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return false;
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}
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mModels.mState = NONE;
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mTargeted = false;
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return false;
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}
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for (int i = 0; i < 5; i++) {
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if (i != 1) {
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mGroups[i].mWhichPool %= 2;
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}
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}
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switchTarget(1);
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playTargetAnim(1);
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return true;
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}
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void debugPrint8(const char *msg, ...);
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bool AttentionManager::switchTarget(s32 idx) {
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if (field_0xBD5) {
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mGroups[idx].getPool()->clear();
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return true;
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} else {
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if (!checkLink1()) {
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mGroups[idx].mWhichPool = 0;
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mGroups[idx].getPool()->clear();
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mGroups[idx].getOtherPool()->clear();
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} else {
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bool zPressed = checkZButtonPressed();
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mHoldingZ = checkZButtonHeld();
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AttentionPool *left = mGroups[idx].getPool();
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AttentionPool *right = mGroups[idx].getOtherPool();
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if ((attnClass.field_0x08 & 8) != 0 && (mModels.mState == OFF || mModels.mState == NONE) && checkLink2() &&
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right->mNumUsedRefs != 0) {
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zPressed = true;
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}
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if (checkUnknown() && mModels.mState != AWAY) {
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mModels.mState = OFF;
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mTargeted = false;
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}
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}
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}
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debugPrint8("%4.4s -> %4.4s (%c pos=%d, cnt=%d)");
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}
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void debugPrint8(const char *msg, ...) {}
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bool AttentionManager::playTargetAnim(s32 idx) {
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if (mModels.mMdls[1].field_0x79) {
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mModels.mMdls[1].mMdl.play();
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mModels.mMdls[1].mAnmTex.play();
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if (mModels.mMdls[1].mAnmChr.mPtr != nullptr) {
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if (mModels.mMdls[1].mAnmChr.mPtr->isStop()) {
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nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr("ZcursorBLoop_00");
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mModels.mMdls[1].mAnmChr.mPtr->setAnm(mModels.mMdls[1].mMdl, anmChr, m3d::PLAY_MODE_4);
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mModels.mMdls[1].mMdl.setAnm(*mModels.mMdls[1].mAnmChr.mPtr);
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} else {
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mModels.mMdls[1].mAnmChr.mPtr->play();
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}
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}
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}
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if (mModels.mMdls[0].field_0x79) {
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mModels.mMdls[0].mMdl.play();
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mModels.mMdls[0].mAnmTex.play();
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if (mModels.mMdls[0].field_0x78 && mModels.mMdls[0].mAnmChr.mPtr->isStop()) {
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nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorALoop_00");
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mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[1].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
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}
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}
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bool doSomething = false;
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dAcObjBase_c *actor = mGroups[idx].getOtherPool()->getActor(mModels.mCurrentTargetInfoIdx);
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if (actor != nullptr) {
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AttentionPool *pool = mGroups[idx].getOtherPool();
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dAcObjBase_c *actor = pool->getActor(mModels.mCurrentTargetInfoIdx);
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mMtx_c mtx;
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mVec3_c v = pool->mInfos[mModels.mCurrentTargetInfoIdx].field_0x08;
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PSMTXTrans(mtx, v.x, v.y, v.z);
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mModels.mMdls->mMdl.setLocalMtx(mtx);
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mModels.mMdls->mMdl.setScale(attnClass.field_0x14, attnClass.field_0x14, attnClass.field_0x14);
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doSomething = true;
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}
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if (mModels.mState != NONE) {}
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// TODO this is just temporarily here for data segments
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nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorBIn_00");
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anmClr = mModels.mResFile.GetResAnmClr("ZcursorBOut_00");
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if (doSomething) {
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if (mModels.mMdls[0].field_0x79 == 0 || mModels.mMdls[0].field_0x78 != 0) {
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nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
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mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
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mModels.mMdls[0].field_0x78 = 0;
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}
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mModels.mMdls[0].field_0x79 = 1;
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} else if (mModels.mMdls[0].field_0x79 != 0) {
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if (mModels.mMdls[0].field_0x78 != 0) {
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if (mModels.mMdls[0].mAnmClr.isStop(0)) {
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mModels.mMdls[0].field_0x79 = 0;
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}
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} else {
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nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
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mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_3);
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mModels.mMdls[0].field_0x78 = 1;
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}
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}
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return true;
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}
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bool AttentionManager::draw() {
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if (mHasTarget || !(isInNormalGameState() || field_0xBD5)) {
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mHasTarget = 0;
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mModels.mMdls[0].field_0x79 = 0;
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mModels.mMdls[1].field_0x79 = 0;
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return true;
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} else {
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mHasTarget = 0;
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if (mModels.mMdls[1].field_0x79 && !field_0xBD4) {
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mModels.mMdls[1].mMdl.entry();
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}
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if (mModels.mMdls[0].field_0x79 != 0) {
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mModels.mMdls[0].mMdl.entry();
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}
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return true;
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}
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}
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void AttentionManager::addTarget(dAcObjBase_c &, const InteractionTargetDef &, u32, mVec3_c *) {}
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int AttentionPool::fn_80096190(dAcObjBase_c *actor, u8 arg, InteractionType arg2) {
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s32 interactType = (s32)arg2 != UNK_16 ? arg2 : -1;
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for (int i = 0; i < mNumUsedRefs; i++) {
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s32 bVar4 = i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
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s32 IVar4 = bVar4 == UNK_16 ? interactType : i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
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dAcObjBase_c *existingActor = getActor(i);
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if (existingActor == actor) {
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s32 unk;
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if (i < mNumUsedRefs) {
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unk = mInfos[i].unk;
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} else {
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unk = -1;
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}
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if (arg == unk && (IVar4 == interactType || interactType == -1)) {
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return i;
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}
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}
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}
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return -1;
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}
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bool AttentionPool::insertTarget(
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dAcObjBase_c *actor, u32 unk1, mVec3_c *pos, InteractionType interactionType, u8 field_0x03, f32 field_0x04
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) {
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// Bunch of regshuffles
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for (s32 i = 0; i < 8; i++) {
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if (i >= mNumUsedRefs) {
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// Free slot, just use that
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mRefs[mNumUsedRefs].link(actor);
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mInfos[i].unk = unk1;
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mInfos[i].mActorIdx = i;
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mInfos[i].field_0x04 = field_0x04;
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mInfos[i].mInteractionType = interactionType;
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mInfos[i].field_0x08 = *pos;
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mInfos[i].field_0x03 = field_0x03;
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mNumUsedRefs++;
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break;
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}
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if (field_0x04 > mInfos[i].field_0x04) {
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s32 idx = mNumUsedRefs;
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if (mNumUsedRefs < 8) {
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mNumUsedRefs = mNumUsedRefs + 1;
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} else {
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s32 oldSlot = mNumUsedRefs - 1;
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idx = mInfos[oldSlot].mActorIdx;
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mRefs[mInfos[oldSlot].mActorIdx].unlink();
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}
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s32 y = mNumUsedRefs - 1;
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s32 end = y;
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s32 target = y;
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s32 x = target;
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// For some reason the comparison happens in reverse here lol
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for (s32 j = i; j < end; j++) {
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s32 vec_idx = y - 1;
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mInfos[target].unk = mInfos[x - 1].unk;
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s32 actorIdx = mInfos[x - 1].mActorIdx;
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mInfos[target].mActorIdx = mInfos[x - 1].mActorIdx;
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mInfos[target].mInteractionType = mInfos[x - 1].mInteractionType;
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mInfos[target].field_0x03 = mInfos[x - 1].field_0x03;
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mInfos[target].field_0x04 = mInfos[x - 1].field_0x04;
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mInfos[target].field_0x08 = mInfos[vec_idx].field_0x08;
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if (actorIdx != -1 && (actor != mRefs[actorIdx].get() || (s32)unk1 != mInfos[target].unk)) {
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target--;
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}
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x--;
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y--;
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}
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mRefs[idx].link(actor);
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mInfos[i].mActorIdx = i;
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mInfos[i].unk = unk1;
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mInfos[i].field_0x04 = field_0x04;
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mInfos[i].mInteractionType = interactionType;
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mInfos[i].field_0x08 = *pos;
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mInfos[i].field_0x03 = field_0x03;
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break;
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}
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if (actor == mRefs[mInfos[i].mActorIdx].get() && (s32)unk1 == mInfos[i].unk) {
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// Actor and unk already present, bail
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return false;
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}
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}
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return true;
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}
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void AttentionGroup::fn_800964B0() {
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AttentionPool *left = getPool();
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AttentionPool *right = getOtherPool();
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for (int i = 0; i < left->mNumUsedRefs; i++) {
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// This effectively copies a position vector from "left" to "right",
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// where left and right are swapped sometimes. So this is effectively
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// a double-buffered object pool?
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int target = right->fn_80096190(
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left->mRefs[left->mInfos[i].mActorIdx].get(), left->mInfos[i].unk,
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(InteractionType)left->mInfos[i].mInteractionType
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);
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if (target != -1) {
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right->mInfos[target].field_0x08 = left->mInfos[i].field_0x08;
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}
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}
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}
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extern "C" f32 lbl_8057CD9C;
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f32 AttentionManager::targetScore(dAcObjBase_c *target, dAcObjBase_c *origin) {
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s32 angle = cLib::targetAngleY(target->position, origin->position);
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f32 viewAngle = fabsf(lbl_8057CD9C * (s16)(angle - origin->rotation.y.mVal));
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if (viewAngle > 0.5f) {
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return viewAngle;
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}
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return viewAngle * 0.5f + 0.25f;
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}
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// Maybe checks if actor is currently targeted
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bool AttentionManager::fn_80096B40(dAcObjBase_c *actor) {
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AttentionPool *refs = mGroups[1].getOtherPool();
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dAcObjBase_c *ac = refs->getActor(mModels.mCurrentTargetInfoIdx);
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if (ac == actor) {
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mHasTarget = 1;
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}
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return true;
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}
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void AttentionManager::addPickUpTarget(dAcObjBase_c &actor, f32 field_0x14) {
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static InteractionTargetDef pickUpTarget = {0, 2, 1, PICK_UP, 0x100, 0.0f, 60.0f, 0.0f, -50.0f, 70.0f, 20.0f, 1.0f};
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pickUpTarget.field_0x14 = field_0x14;
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addTarget(actor, pickUpTarget, 0, nullptr);
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}
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void AttentionManager::addSitTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14) {
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static InteractionTargetDef sitTarget = {0, 2, 0, SIT, 2, 0.0f, 60.0f, 0.0f, -75.0f, 75.0f, 20.0f, 1.0f};
|
|
sitTarget.interactFlags = flags;
|
|
sitTarget.field_0x14 = field_0x14;
|
|
addTarget(actor, sitTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addTalkTarget_unused(dAcObjBase_c &actor) {
|
|
static InteractionTargetDef talkTarget = {0, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
|
|
addTarget(actor, talkTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addExamineTalkTarget(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
|
|
) {
|
|
static InteractionTargetDef examineTalkTarget = {1, 3, 0, EXAMINE_TALK, 0, 0.0f,
|
|
60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
examineTalkTarget.interactFlags = flags;
|
|
examineTalkTarget.field_0x14 = field_0x14;
|
|
examineTalkTarget.field_0x20 = field_0x20;
|
|
examineTalkTarget.field_0x24 = field_0x24;
|
|
|
|
addTarget(actor, examineTalkTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addExamineTalkTarget(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24
|
|
) {
|
|
static InteractionTargetDef examineTalkTarget2 = {0, 3, 0, EXAMINE_TALK, 0, 0.0f,
|
|
60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
examineTalkTarget2.interactFlags = flags;
|
|
examineTalkTarget2.field_0x14 = field_0x14;
|
|
examineTalkTarget2.field_0x20 = field_0x20;
|
|
examineTalkTarget2.field_0x24 = field_0x24;
|
|
|
|
addTarget(actor, examineTalkTarget2, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addCatchTarget(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
|
|
) {
|
|
static InteractionTargetDef catchTarget = {3, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
|
|
catchTarget.interactFlags = flags;
|
|
catchTarget.field_0x14 = field_0x14;
|
|
catchTarget.field_0x20 = -field_0x20_neg;
|
|
catchTarget.field_0x24 = -field_0x24_neg;
|
|
|
|
addTarget(actor, catchTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addCatchLikeTarget(
|
|
dAcObjBase_c &actor, InteractionType interactionType, u32 flags, f32 field_0x14, f32 field_0x24_neg,
|
|
f32 field_0x20_neg
|
|
) {
|
|
static InteractionTargetDef catchTarget2 = {4, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
|
|
|
|
catchTarget2.interactFlags = flags;
|
|
catchTarget2.interactType = interactionType;
|
|
catchTarget2.field_0x14 = field_0x14;
|
|
catchTarget2.field_0x20 = -field_0x20_neg;
|
|
catchTarget2.field_0x24 = -field_0x24_neg;
|
|
|
|
addTarget(actor, catchTarget2, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addUnk3Target(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
|
|
) {
|
|
static InteractionTargetDef unk3Target = {2, 2, 1, UNK_3, 0, 0.0f, 90.0f, 0.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
|
|
unk3Target.interactFlags = flags;
|
|
unk3Target.field_0x14 = field_0x14;
|
|
unk3Target.field_0x20 = -field_0x20_neg;
|
|
unk3Target.field_0x24 = -field_0x24_neg;
|
|
|
|
addTarget(actor, unk3Target, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addUnk3Target(
|
|
dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
|
|
) {
|
|
addUnk3Target(actor, 0, nullptr, flags, arg5, field_0x14, field_0x24_neg, field_0x20_neg);
|
|
}
|
|
|
|
void AttentionManager::addUnk3Target(
|
|
dAcObjBase_c &actor, u32 arg2, mVec3_c *arg3, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
|
|
f32 field_0x20_neg
|
|
) {
|
|
static InteractionTargetDef unk3Target2 = {1, 1, 1, UNK_3, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.2f};
|
|
unk3Target2.interactFlags = flags;
|
|
unk3Target2.field_0x18 = arg5 - field_0x14;
|
|
unk3Target2.field_0x14 = field_0x14;
|
|
unk3Target2.field_0x20 = -field_0x20_neg;
|
|
unk3Target2.field_0x24 = -field_0x24_neg;
|
|
|
|
addTarget(actor, unk3Target2, arg2, arg3);
|
|
}
|
|
|
|
void AttentionManager::addNpcTalkTarget(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
|
|
) {
|
|
static InteractionTargetDef talkTarget = {1, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
talkTarget.interactFlags = flags;
|
|
talkTarget.field_0x14 = field_0x14;
|
|
talkTarget.field_0x20 = field_0x20;
|
|
talkTarget.field_0x24 = field_0x24;
|
|
|
|
addTarget(actor, talkTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addUnk7Target(
|
|
dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg
|
|
) {
|
|
static InteractionTargetDef unk7Target = {1, 1, 1, UNK_7, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 50.0f, 0.5f};
|
|
unk7Target.interactFlags = flags;
|
|
unk7Target.field_0x18 = arg5 - field_0x14;
|
|
unk7Target.field_0x14 = field_0x14;
|
|
unk7Target.field_0x20 = -field_0x20_neg;
|
|
unk7Target.field_0x24 = -field_0x24_neg;
|
|
|
|
addTarget(actor, unk7Target, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addReadTarget(
|
|
dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24
|
|
) {
|
|
static InteractionTargetDef readTarget = {1, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
readTarget.interactFlags = flags;
|
|
readTarget.field_0x14 = field_0x14;
|
|
readTarget.field_0x20 = field_0x20;
|
|
readTarget.field_0x24 = field_0x24;
|
|
|
|
addTarget(actor, readTarget, 0, nullptr);
|
|
}
|
|
|
|
void AttentionManager::addReadTarget2(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24) {
|
|
static InteractionTargetDef readTarget2 = {0, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
|
|
readTarget2.interactFlags = flags;
|
|
readTarget2.field_0x14 = field_0x14;
|
|
readTarget2.field_0x20 = field_0x20;
|
|
readTarget2.field_0x24 = field_0x24;
|
|
|
|
addTarget(actor, readTarget2, 0, nullptr);
|
|
}
|