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https://github.com/zeldaret/ss
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50 lines
1011 B
C++
50 lines
1011 B
C++
#include "d/col/c/c_m3d_g_cps.h"
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#include "d/col/c/c_m3d.h"
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#include "nw4r/math.h" // IWYU pragma: export
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cM3dGCps::cM3dGCps() {
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field_0x1C = 0.0f;
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field_0x20 = 0;
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mFlags = 0;
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}
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void cM3dGCps::SetR(f32 r) {
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if (r < 0.0f) {
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r = 0.0f;
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}
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mRadius = r;
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field_0x1C = mRadius;
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}
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void cM3dGCps::Set_0x1C(f32 f) {
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field_0x1C = f;
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}
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void cM3dGCps::Set(const mVec3_c &start, const mVec3_c &end, f32 r) {
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cM3dGLin::Set(start, end);
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SetR(r);
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}
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bool cM3dGCps::Cross(cM3dGUnk &unk, mVec3_c *vec) {
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return cM3d_Cross_CpsUnk(*this, unk, vec);
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}
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bool cM3dGCps::fn_80337f40(const mVec3_c &v) const {
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f32 r2 = mRadius * mRadius;
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if (!(mFlags & 1) && VECSquareDistance(mStart, v) <= r2) {
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return true;
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}
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if (!(mFlags & 2) && VECSquareDistance(mEnd, v) <= r2) {
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return true;
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}
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f32 tmp;
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mVec3_c tmpv;
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if (cM3d_Len3dSqPntAndSegLine(*this, v, tmpv, &tmp, nullptr) && tmp <= r2) {
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return true;
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}
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return false;
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}
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