mirror of
https://github.com/zeldaret/ss
synced 2026-05-23 06:54:20 -04:00
319 lines
10 KiB
C++
319 lines
10 KiB
C++
#include "egg/gfx/eggLightManager.h"
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#include "common.h"
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#include "egg/egg_types.h"
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#include "egg/gfx/eggDrawGX.h"
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#include "egg/gfx/eggG3DUtility.h"
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#include "egg/gfx/eggLightObject.h"
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#include "egg/gfx/eggLightTextureMgr.h"
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#include "nw4r/g3d/g3d_light.h"
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#include "nw4r/g3d/g3d_scnroot.h"
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#include "nw4r/g3d/g3d_state.h"
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#include "nw4r/g3d/res/g3d_resanmamblight.h"
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#include "nw4r/g3d/res/g3d_resanmscn.h"
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#include "nw4r/g3d/res/g3d_reslightset.h"
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#include "nw4r/math/math_types.h"
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#include "rvl/GX/GXLight.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/MTX/mtx.h"
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#include "rvl/OS/OSCache.h"
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namespace EGG {
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LightManager::LightManager(u32 numEggObjects, u32 numAmbientObject, u8 numGxObjsPerEggObj) {
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Counts c;
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c.mNumEggLightObjects = numEggObjects;
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c.mNumAmbientObjects = numAmbientObject;
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mCounts = c;
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mSavedCounts = c;
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mpLightData = nullptr;
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mpAmbientObjects = nullptr;
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mpTextureMgr = nullptr;
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mNumGxObjsPerEggObj = numGxObjsPerEggObj;
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mFlags = 0x40;
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mResAnmScn = nw4r::g3d::ResAnmScn(nullptr);
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mRefNumber = -1;
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mpTextureMgr = new LightTextureManager(this);
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mpLightObjs = new GXLightObj[mNumGxObjsPerEggObj * CheckedNumLightObjs(mCounts.mNumEggLightObjects)]();
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mpLightData = new LightData[mCounts.mNumEggLightObjects]();
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mpAmbientObjects = new AmbientObject[mCounts.mNumAmbientObjects]();
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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GetLightObject(i)->SetIndex(i);
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GetLightObject(i)->ClearField0xA0();
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BecomeInvalidLight(i);
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}
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for (u16 i = 0; i < (u32)mCounts.mNumAmbientObjects; i++) {
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mpAmbientObjects[i].field_0x08 = 0;
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}
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Reset();
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}
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LightManager::~LightManager() {
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delete mpTextureMgr;
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delete[] mpLightObjs;
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delete[] mpLightData;
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delete[] mpAmbientObjects;
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}
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static const char *ambientLightPlaceholderName = "--";
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void LightManager::Reset() {
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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LightObject *obj = GetLightObject(i);
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obj->Reset();
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if (i > 0) {
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obj->ClearFlag2();
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}
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}
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for (u16 i = 0; i < (u32)mCounts.mNumAmbientObjects; i++) {
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mpAmbientObjects[i].mLightObj = (nw4r::g3d::AmbLightObj){0x64, 0x64, 0x64, 0xFF};
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mpAmbientObjects[i].mLightName = ambientLightPlaceholderName;
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}
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mColor = DrawGX::BLACK;
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field_0x1D = 0;
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mFlags = mFlags & 0xFFE0;
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}
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void LightManager::Calc(nw4r::g3d::ScnRoot *root) {
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if ((mFlags & 4) == 0) {
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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LightObject *obj = GetLightObject(i);
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if (obj->CheckFlag2()) {
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u16 u = obj->GetField0x06();
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if (i != u) {
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obj->UpdatePosAt(*GetLightObject(u));
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}
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}
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obj->Calc();
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}
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mFlags |= 4;
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mpTextureMgr->frameReset();
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}
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if (root != nullptr) {
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CopyToG3D_World(root);
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}
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}
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void LightManager::CalcView(const nw4r::math::MTX34 &viewMtx, u8 lightObjOffset, nw4r::g3d::ScnRoot *root) {
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// NONMATCHING - regswaps
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field_0x1D = lightObjOffset;
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mFlags |= 8;
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GXLightObj *gxObj = mpLightObjs + lightObjOffset * CheckedNumLightObjs(mCounts.mNumEggLightObjects);
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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GetLightObject(i)->CalcView(viewMtx);
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if (i < CheckedNumLightObjs(mCounts.mNumEggLightObjects)) {
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GetLightObject(i)->InitGX(&gxObj[i]);
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}
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}
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DCFlushRange(gxObj, CheckedNumLightObjs(mCounts.mNumEggLightObjects) * sizeof(GXLightObj));
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if (root != nullptr) {
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nw4r::math::MTX34 tmp;
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MTXInverse(viewMtx, tmp);
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CopyToG3D_View(root, tmp);
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}
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}
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void LightManager::LoadLightSet(
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int id, u32 *pDiffColorMask, u32 *pDiffAlphaMask, u32 *pSpecColorMask, u32 *pSpecAlphaMask, GXColor *pColor
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) {
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nw4r::g3d::AmbLightObj o;
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nw4r::g3d::G3DState::LoadLightSet(id, pDiffColorMask, pDiffAlphaMask, pSpecColorMask, pSpecAlphaMask, &o);
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if (pColor != nullptr) {
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pColor->r = o.r;
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pColor->g = o.g;
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pColor->b = o.b;
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pColor->a = o.a;
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}
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}
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void LightManager::DoneDraw() {
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if (((mFlags & 8) != 0) && ((mFlags & 4) != 0)) {
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mFlags = mFlags & 0xffef;
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}
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mFlags = mFlags & 0xfffb;
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mFlags = mFlags & 0xfff7;
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}
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void LightManager::LoadScnLightInner(nw4r::g3d::ResAnmScn scn, f32 frame, s16 refNumber, u32 u2) {
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// NONMATCHING - small problems around lightSet.GetLightID
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if (!scn.IsValid()) {
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return;
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}
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if ((u2 & 2) != 0) {
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mFlags |= 0x10;
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mResAnmScn = scn;
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mRefNumber = refNumber;
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}
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if ((u2 & 1) == 0) {
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return;
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}
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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BecomeInvalidLight(i);
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}
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nw4r::g3d::ResLightSet lightSet = scn.GetResLightSetByRefNumber(refNumber);
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s32 lightId = -1;
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if (lightSet.IsValid()) {
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lightId = lightSet.GetAmbLightID();
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}
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u32 loopMax = mCounts.mNumAmbientObjects;
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if (scn.GetResAnmAmbLightMaxRefNumber() < loopMax) {
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loopMax = scn.GetResAnmAmbLightMaxRefNumber();
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}
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for (u32 i = 0; i < loopMax; i++) {
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AmbientObject *ambient = &mpAmbientObjects[i];
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ambient->field_0x08 = ambient->field_0x08 & 0xFE;
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if (lightId == -1 || i == lightId) {
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nw4r::g3d::ResAnmAmbLight light = scn.GetResAnmAmbLightByRefNumber(i);
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AnmScnRes_GetAmbLightColor(ambient, light, frame);
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ambient->field_0x08 |= 1;
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}
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}
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u32 numObjs = mCounts.mNumEggLightObjects;
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u32 numAmb = scn.GetResAnmLightMaxRefNumber();
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u32 numTotal = numAmb + scn.GetSpecularLightNumber();
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u32 numLight = numAmb <= numObjs ? numAmb : numObjs;
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u32 maxIdx = numTotal <= numObjs ? numTotal : numObjs;
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if (lightSet.IsValid()) {
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numLight = lightSet.GetNumLight();
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}
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for (u32 i = 0; i < numLight; i++) {
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u32 idx = lightSet.IsValid() ? lightSet.GetLightID(i) : i;
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GetLightObject(idx)->ClearFlag2();
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}
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for (u32 i = 0; i < numLight; i++) {
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u32 idx = lightSet.IsValid() ? lightSet.GetLightID(i) : i;
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nw4r::g3d::ResAnmLight light = scn.GetResAnmLightByRefNumber(idx);
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if (light.IsValid()) {
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LightObject *obj = nullptr;
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LightData *dat = &mpLightData[idx];
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if (!GetLightObject(idx)->CheckFlag1()) {
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if (light.HasSpecularLight() && light.GetSpecularLightIdx() < maxIdx) {
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obj = GetLightObject(light.GetSpecularLightIdx());
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}
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dat->mLightObject.CopyFromG3D(light, frame, obj, false);
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mpLightData[idx].mLightObject.SetOtherFlag1();
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}
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}
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}
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}
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void LightManager::CopyToG3D_Ambient(nw4r::g3d::ScnRoot *root) const {
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// NONMATCHING - word copy
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nw4r::g3d::LightSetting &setting = root->GetLightSetting();
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for (int i = 0; i < mCounts.mNumAmbientObjects; i++) {
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setting.GetAmbLightObjArray()[i] = mpAmbientObjects[i].mLightObj;
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}
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}
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void LightManager::CopyToG3D_World(nw4r::g3d::ScnRoot *root) const {
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// NONMATCHING - loop registers, variables
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nw4r::g3d::LightSetting &setting = root->GetLightSetting();
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if ((mFlags & 0x10) != 0) {
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G3DUtility::setUpLightSet(setting, mResAnmScn, mRefNumber);
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}
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CopyToG3D_Ambient(root);
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for (int i = 0; i < mCounts.mNumAmbientObjects; i++) {
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GetLightObject(i)->CopyToG3D_World(setting.GetLightObjArray()[i]);
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}
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}
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void LightManager::CopyToG3D_View(nw4r::g3d::ScnRoot *root, const nw4r::math::MTX34 &viewMtx) const {
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nw4r::g3d::LightSetting &setting = root->GetLightSetting();
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// NONMATCHING - loop registers, variables
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for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
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GetLightObject(i)->CopyToG3D_View(setting.GetLightObjArray()[i], viewMtx);
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}
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}
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void LightManager::AnmScnRes_GetAmbLightColor(
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EGG::LightManager::AmbientObject *obj, nw4r::g3d::ResAnmAmbLight light, f32 frame
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) const {
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nw4r::g3d::AmbLightAnmResult res;
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if (!light.IsValid()) {
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res.flags = 0;
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res.color = -1;
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} else {
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light.GetAnmResult(&res, frame);
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obj->mLightName = light.GetName();
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}
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if ((res.flags & nw4r::g3d::AmbLightAnmResult::FLAG_COLOR_ENABLE) == 0) {
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res.color |= 0xFFFFFF00;
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}
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if ((res.flags & nw4r::g3d::AmbLightAnmResult::FLAG_ALPHA_ENABLE) == 0) {
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res.color |= 0x000000FF;
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}
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u32 color = res.color;
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obj->mLightObj.r = (color >> 24) & 0xFF;
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obj->mLightObj.g = (color >> 16) & 0xFF;
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obj->mLightObj.b = (color >> 8) & 0xFF;
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obj->mLightObj.a = (color >> 0) & 0xFF;
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}
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void LightManager::SetBinaryInner(const Bin &) {
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// TODO
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}
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void LightManager::GetBinaryInner(Bin *bin) const {
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// NONMATCHING - regswaps, loop increments
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u16 numObjs = mSavedCounts.mNumEggLightObjects;
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u16 numAmbient = mSavedCounts.mNumAmbientObjects;
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bin->mData.mNumLightObjects = numObjs;
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bin->mData.mNumAmbientObjects = mSavedCounts.mNumAmbientObjects;
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LightObject::Bin *pObj = reinterpret_cast<LightObject::Bin *>(&bin->mData.mObjData);
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for (int i = 0; i < numObjs; i++) {
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GetLightObject(i)->GetBinary(&pObj[i]);
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}
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BinAmbient *pAmp = reinterpret_cast<BinAmbient *>(&pObj[numObjs]);
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for (u16 i = 0; i < numAmbient; i++) {
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AmbientObject &o = mpAmbientObjects[i];
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pAmp[i].field_0x00 = o.mLightObj.r;
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pAmp[i].field_0x01 = o.mLightObj.g;
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pAmp[i].field_0x02 = o.mLightObj.b;
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pAmp[i].field_0x03 = o.mLightObj.a;
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pAmp[i].field_0x07 = 0;
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pAmp[i].field_0x06 = 0;
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pAmp[i].field_0x05 = 0;
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pAmp[i].field_0x04 = 0;
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}
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bin->mData.mColor = mColor;
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}
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void LightManager::SetBinaryInner(const Bin &, const Bin &, f32) {
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// TODO
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}
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void LightManager::BecomeInvalidLight(int idx) {
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mpLightData[idx].mLightObject.ClearOtherFlag1();
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}
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size_t LightManager::GetBinarySize() const {
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return sizeof(Bin) + sizeof(LightObject::Bin) * (mSavedCounts.mNumEggLightObjects - 1) +
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sizeof(BinAmbient) * mSavedCounts.mNumAmbientObjects;
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}
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} // namespace EGG
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