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ss/include/nw4r/snd/snd_ExternalSoundPlayer.h
T
2023-12-24 11:35:03 -05:00

69 lines
1.8 KiB
C++

#ifndef NW4R_SND_EXTERNAL_SOUND_PLAYER_H
#define NW4R_SND_EXTERNAL_SOUND_PLAYER_H
#include <nw4r/snd/snd_BasicSound.h>
#include <nw4r/types_nw4r.h>
namespace nw4r {
namespace snd {
namespace detail {
class ExternalSoundPlayer {
public:
ExternalSoundPlayer();
~ExternalSoundPlayer();
int GetPlayableSoundCount() const { return mPlayableSoundCount; }
void SetPlayableSoundCount(int count);
int GetPlayingSoundCount() const { return mSoundList.GetSize(); }
f32 detail_GetVolume() const { return mVolume; }
BasicSound* GetLowestPrioritySound();
void InsertSoundList(BasicSound* sound);
void RemoveSoundList(BasicSound* sound);
template <typename TForEachFunc>
TForEachFunc ForEachSound(TForEachFunc func, bool reverse) {
if (reverse) {
BasicSoundExtPlayList::RevIterator it =
mSoundList.GetBeginReverseIter();
while (it != mSoundList.GetEndReverseIter()) {
BasicSoundExtPlayList::RevIterator curr = it;
SoundHandle handle;
handle.detail_AttachSoundAsTempHandle(&*curr);
func(handle);
if (handle.IsAttachedSound()) {
++it;
}
}
} else {
BasicSoundExtPlayList::Iterator it = mSoundList.GetBeginIter();
while (it != mSoundList.GetEndIter()) {
BasicSoundExtPlayList::Iterator curr = it++;
SoundHandle handle;
handle.detail_AttachSoundAsTempHandle(&*curr);
func(handle);
}
}
return func;
}
private:
BasicSoundExtPlayList mSoundList; // at 0x0
u16 mPlayableSoundCount; // at 0xC
f32 mVolume; // at 0x10
};
} // namespace detail
} // namespace snd
} // namespace nw4r
#endif