#pragma once

#include "Player/PlayerActorBase.hpp"

class UnkStruct_027e0ce0_40 :

    class PlayerZeldaActor : public PlayerActorBase {
public:
    /* 000 (base) */
    /* 094 */ unk32 mUnk_94;
    /* 098 */ unk32 mUnk_98;

    PlayerZeldaActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
};
