//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkTERY.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkTERY);

Actor *ActorProfileUnkTERY::Create() {
    return new(HeapIndex_2) ActorUnkTERY();
}

ActorProfileUnkTERY::ActorProfileUnkTERY() :
    ActorProfile_Derived1(ActorId_Beedle) {}

ActorUnkTERY::ActorUnkTERY() {}

void ActorUnkTERY::func_ov036_0211be6c(void) {}
void ActorUnkTERY::func_ov036_0211bea0(void) {}
void ActorUnkTERY::func_ov036_0211bf88(void) {}
void ActorUnkTERY::func_ov036_0211bf9c(void) {}
void ActorUnkTERY::func_ov036_0211c000(void) {}
void ActorUnkTERY::func_ov036_0211c02c(void) {}
void ActorUnkTERY::func_ov036_0211c0e4(void) {}
void ActorUnkTERY::func_ov036_0211c108(void) {}

ActorUnkTERY::~ActorUnkTERY() {}
ActorProfileUnkTERY::~ActorProfileUnkTERY() {}
