//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkSTFB.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkSTFB);

Actor *ActorProfileUnkSTFB::Create() {
    return new(HeapIndex_2) ActorUnkSTFB();
}

ActorProfileUnkSTFB::ActorProfileUnkSTFB() :
    ActorProfile(ActorId_STFB) {}

ActorUnkSTFB::ActorUnkSTFB() {}

void ActorUnkSTFB::func_ov043_021283c8(void) {}
void ActorUnkSTFB::func_ov043_02128410(void) {}
void ActorUnkSTFB::func_ov043_02128530(void) {}
void ActorUnkSTFB::func_ov043_02128544(void) {}
void ActorUnkSTFB::func_ov043_02128580(void) {}
void ActorUnkSTFB::func_ov043_0212877c(void) {}
void ActorUnkSTFB::func_ov043_021287f8(void) {}
void ActorUnkSTFB::func_ov043_021288e8(void) {}
void ActorUnkSTFB::func_ov043_02128954(void) {}
void ActorUnkSTFB::func_ov043_02128a08(void) {}

ActorUnkSTFB::~ActorUnkSTFB() {}
ActorProfileUnkSTFB::~ActorProfileUnkSTFB() {}
