//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkWBPS.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkWBPS);

Actor *ActorProfileUnkWBPS::Create() {
    return new(HeapIndex_2) ActorUnkWBPS();
}

ActorProfileUnkWBPS::ActorProfileUnkWBPS() :
    ActorProfile_Derived1(ActorId_WBPS) {}

ActorUnkWBPS::ActorUnkWBPS() {}

void ActorUnkWBPS::func_ov083_0215a7d4(void) {}
void ActorUnkWBPS::func_ov083_0215a7f8(void) {}
void ActorUnkWBPS::func_ov083_0215a9ac(void) {}
void ActorUnkWBPS::func_ov083_0215a9c8(void) {}
void ActorUnkWBPS::func_ov083_0215aaf8(void) {}
void ActorUnkWBPS::func_ov083_0215ab70(void) {}
void ActorUnkWBPS::func_ov083_0215ace0(void) {}
void ActorUnkWBPS::func_ov083_0215ad70(void) {}
void ActorUnkWBPS::func_ov083_0215adac(void) {}
void ActorUnkWBPS::func_ov083_0215adb8(void) {}
void ActorUnkWBPS::func_ov083_0215aed4(void) {}
void ActorUnkWBPS::func_ov083_0215af78(void) {}

ActorUnkWBPS::~ActorUnkWBPS() {}
ActorProfileUnkWBPS::~ActorProfileUnkWBPS() {}
