#pragma once

#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "types.h"

enum ActorItemBoomerangState_ {
    ActorItemBoomerangState_0,
    ActorItemBoomerangState_1,
    ActorItemBoomerangState_MAX
};

class ActorItemBoomerang;

class ActorItemBoomerang_Unknown { // inherits from UnkStruct_PlayerGet_ec ?
public:
    /* 00 */ unk32 mUnk_00;
    /* 04 */ VecFx32 mUnk_04;
    /* 10 */

    void func_ov031_020e45fc();
    void func_ov031_020e5704();
};

class ActorItemBoomerang_11C : public UnkStruct_ov031_Items_00 {
public:
    /* 00 (vtable) */
    /* 04 */ STRUCT_PAD(0x04, 0x08);
    /* 08 */ ActorItemBoomerang *mUnk_08;
    /* 0C */

    ActorItemBoomerang_11C(ActorItemBoomerang *param1);

    /* 00 */ virtual ~ActorItemBoomerang_11C() override;
    /* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
    /* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override;
};

class ActorItemBoomerang_A0 : public UnkStruct_ov031_Items_01 {
public:
    /* 00 (vtable) */
    /* 04 */

    /* 10 */ virtual void vfunc_10(Actor *actor) override;
};

class ActorItemBoomerang_CC : public UnkStruct_ov031_Items_01 {
public:
    /* 00 (vtable) */
    /* 2C */ unk32 mUnk_2C;
    /* 30 */ ActorItemBoomerang_Unknown mUnk_30;
    /* 40 */

    ActorItemBoomerang_CC() :
        mUnk_2C(0x0) {}

    /* 0C */ virtual bool vfunc_0C(Actor *actor, VecFx32 *param2) override;
    /* 10 */ virtual void vfunc_10(Actor *actor) override;
};

class ActorItemBoomerang : public Actor {
public:
    /* 000 (base) */
    /* 094 */ UnkSystem6_Derived2 mUnk_94;
    /* 09C */ bool mUnk_9C;
    /* 09D */ STRUCT_PAD(0x9D, 0xA0);
    /* 0A0 */ ActorItemBoomerang_A0 mUnk_A0;
    /* 0CC */ ActorItemBoomerang_CC mUnk_CC;
    /* 10C */ VecFx32 mUnk_10C;
    /* 118 */ unk32 mUnk_118;
    /* 11C */ ActorItemBoomerang_11C mUnk_11C;
    /* 128 */ u32 mUnk_128;
    /* 12C */ UnkStruct_PlayerGet_ec mUnk_12C[0x3];
    /* 138 */ u16 mUnk_138; // timer ?
    /* 13A */ u16 mUnk_13A;
    /* 13C */ u16 mUnk_13C;
    /* 13E */ STRUCT_PAD(0x13E, 0x140);
    /* 140 */ UnkStruct_ov031_Items_02 mUnk_140;
    /* 14C */ STRUCT_PAD(0x14C, 0x188);
    /* 188 */

    ActorItemBoomerang();

    /* 18 */ virtual bool vfunc_18(unk32 param1) override;
    /* 20 */ virtual void vfunc_20() override;
    /* 2C */ virtual void vfunc_2C(unk32 param1) override;
    /* 4C */ virtual ~ActorItemBoomerang() override;

    void SetState(ActorState state);
    void func_ov031_020e49b0(unk32 param1);
    void func_ov031_020e5034(unk32 param1);
    void func_ov031_020e5220();
    void func_ov031_020e52a0();
};

class ActorProfileItemBoomerang : public ActorProfile {
public:
    /* 00 (base) */

    ActorProfileItemBoomerang();
    ~ActorProfileItemBoomerang();

    /* 0C */ virtual Actor *Create();

    static ActorProfileItemBoomerang *GetProfile();
};
