//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkZSTG.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkZSTG);

Actor *ActorProfileUnkZSTG::Create() {
    return new(HeapIndex_2) ActorUnkZSTG();
}

ActorProfileUnkZSTG::ActorProfileUnkZSTG() :
    ActorProfile(ActorId_ZSTG) {}

ActorUnkZSTG::ActorUnkZSTG() {}

void ActorUnkZSTG::func_ov040_0212a83c(void) {}
void ActorUnkZSTG::func_ov040_0212a888(void) {}
void ActorUnkZSTG::func_ov040_0212a8c4(void) {}
void ActorUnkZSTG::func_ov040_0212a8c8(void) {}
void ActorUnkZSTG::func_ov040_0212a900(void) {}
void ActorUnkZSTG::func_ov040_0212a914(void) {}
void ActorUnkZSTG::func_ov040_0212a9bc(void) {}
void ActorUnkZSTG::func_ov040_0212a9dc(void) {}
void ActorUnkZSTG::func_ov040_0212aa74(void) {}
void ActorUnkZSTG::func_ov040_0212aa78(void) {}
void ActorUnkZSTG::func_ov040_0212aaa4(void) {}

ActorUnkZSTG::~ActorUnkZSTG() {}
ActorProfileUnkZSTG::~ActorProfileUnkZSTG() {}
