    .text       start:0x020e9a40 end:0x02106c34 kind:code align:32
    .rodata     start:0x02106c34 end:0x02107938 kind:rodata align:4
    .init       start:0x02107938 end:0x02107e4c kind:code align:4
    .ctor       start:0x02107e4c end:0x02107e84 kind:rodata align:4
    .data       start:0x02107ea0 end:0x02109080 kind:data align:32
    .bss        start:0x02109080 end:0x02109ba0 kind:bss align:32

src/021_BattleGame/Actor/ActorUnkBAPH.cpp:
    .text       start:0x020ec0f0 end:0x020f02ec
    .init       start:0x02107938 end:0x021079ac
    .ctor       start:0x02107e4c end:0x02107e50
    .bss        start:0x021090b0 end:0x021091a0

src/021_BattleGame/Actor/ActorUnkBAEY.cpp:
    .text       start:0x020f02ec end:0x020f0cdc
    .init       start:0x021079ac end:0x021079fc
    .ctor       start:0x02107e50 end:0x02107e54
    .bss        start:0x021091a0 end:0x021092a4

src/021_BattleGame/Actor/ActorUnkBAFO.cpp:
    .text       start:0x020f0cdc end:0x020f1a14
    .init       start:0x021079fc end:0x02107aa4
    .ctor       start:0x02107e54 end:0x02107e58
    .bss        start:0x021092a4 end:0x02109394

src/021_BattleGame/Actor/ActorUnkBTIR.cpp:
    .text       start:0x020f1a14 end:0x020f243c
    .init       start:0x02107aa4 end:0x02107af4
    .ctor       start:0x02107e58 end:0x02107e5c
    .bss        start:0x02109394 end:0x0210947c

src/021_BattleGame/Actor/ActorUnkBFFN.cpp:
    .text       start:0x020f243c end:0x020f37d0
    .init       start:0x02107af4 end:0x02107b44
    .ctor       start:0x02107e5c end:0x02107e60
    .bss        start:0x0210947c end:0x021094c8

src/021_BattleGame/Actor/ActorUnkBPAP.cpp:
    .text       start:0x020f37d0 end:0x020f38c8
    .init       start:0x02107b44 end:0x02107b94
    .ctor       start:0x02107e60 end:0x02107e64
    .bss        start:0x021094c8 end:0x02109514

src/021_BattleGame/Actor/ActorUnkCLZN.cpp:
    .text       start:0x020f38c8 end:0x020f39ac
    .init       start:0x02107b94 end:0x02107be4
    .ctor       start:0x02107e64 end:0x02107e68
    .bss        start:0x02109514 end:0x02109560

src/021_BattleGame/Actor/ActorUnkFOFA.cpp:
    .text       start:0x020f39ac end:0x020f3aa4
    .init       start:0x02107be4 end:0x02107c34
    .ctor       start:0x02107e68 end:0x02107e6c
    .bss        start:0x02109560 end:0x021095ac

src/021_BattleGame/Actor/ActorUnkLVOF.cpp:
    .text       start:0x020f3aa4 end:0x020f4730
    .init       start:0x02107c34 end:0x02107c84
    .ctor       start:0x02107e6c end:0x02107e70
    .bss        start:0x021095ac end:0x02109698

src/021_BattleGame/MapObject/MapObjectUnkBAPL.cpp:
    .text       start:0x020f491c end:0x020f5b24
    .init       start:0x02107c84 end:0x02107ce0
    .ctor       start:0x02107e70 end:0x02107e74
    .bss        start:0x02109698 end:0x021096d0

src/021_BattleGame/MapObject/MapObjectUnkBFFL.cpp:
    .text       start:0x020f5b24 end:0x020f619c
    .init       start:0x02107ce0 end:0x02107d30
    .ctor       start:0x02107e74 end:0x02107e78
    .bss        start:0x021096d0 end:0x021097b4

src/021_BattleGame/MapObject/MapObjectUnkBFSP.cpp:
    .text       start:0x020f619c end:0x020f6410
    .init       start:0x02107d30 end:0x02107d80
    .ctor       start:0x02107e78 end:0x02107e7c
    .bss        start:0x021097b4 end:0x02109898
