//! TODO: This file was generated automatically and might contain errors

#pragma once

#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"

class ActorUnkRBD2_C4 : public Actor_C4 {
public:
    ActorUnkRBD2_C4(Actor *param1);

    /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
    /* 04 */ virtual bool vfunc_04() override;
    /* 08 */ virtual void vfunc_08() override;
    /* 0C */ virtual void vfunc_0C(unk32 param1) override;
};

class ActorUnkRBD2 : public Actor {
public:
    /* 00 (base) */
    /* 94 */

    ActorUnkRBD2();

    /* 4C */ virtual ~ActorUnkRBD2() override;

    void func_ov087_021615bc(void);
    void func_ov087_021616cc(void);
    void func_ov087_021616d0(void);
    void func_ov087_0216174c(void);
    void func_ov087_0216176c(void);
    void func_ov087_021617e8(void);
    void func_ov087_02161828(void);
    void func_ov087_02161880(void);
    void func_ov087_0216193c(void);
};

class ActorProfileUnkRBD2 : public ActorProfile_Derived1 {
public:
    /* 00 (base) */

    ActorProfileUnkRBD2();
    ~ActorProfileUnkRBD2();

    /* 0C */ virtual Actor *Create();

    static ActorProfileUnkRBD2 *GetProfile();
};
