//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkFBRG.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkFBRG);

Actor *ActorProfileUnkFBRG::Create() {
    return new(HeapIndex_2) ActorUnkFBRG();
}

ActorProfileUnkFBRG::ActorProfileUnkFBRG() :
    ActorProfile_Derived1(ActorId_FBRG) {}

ActorUnkFBRG::ActorUnkFBRG() {}

void ActorUnkFBRG::func_ov094_0216df94(void) {}
void ActorUnkFBRG::func_ov094_0216dfa8(void) {}
void ActorUnkFBRG::func_ov094_0216e290(void) {}
void ActorUnkFBRG::func_ov094_0216e2a4(void) {}
void ActorUnkFBRG::func_ov094_0216e2ac(void) {}
void ActorUnkFBRG::func_ov094_0216e2d4(void) {}
void ActorUnkFBRG::func_ov094_0216e2f4(void) {}
void ActorUnkFBRG::func_ov094_0216e34c(void) {}

ActorUnkFBRG::~ActorUnkFBRG() {}
ActorProfileUnkFBRG::~ActorProfileUnkFBRG() {}
