//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkBDBA.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkBDBA);

Actor *ActorProfileUnkBDBA::Create() {
    return new(HeapIndex_2) ActorUnkBDBA();
}

ActorProfileUnkBDBA::ActorProfileUnkBDBA() :
    ActorProfile_Derived1(ActorId_BDBA) {}

ActorUnkBDBA::ActorUnkBDBA() {}

void ActorUnkBDBA::func_ov045_02127a70(void) {}
void ActorUnkBDBA::func_ov045_02127adc(void) {}
void ActorUnkBDBA::func_ov045_02127b00(void) {}
void ActorUnkBDBA::func_ov045_02127b3c(void) {}
void ActorUnkBDBA::func_ov045_02127bbc(void) {}
void ActorUnkBDBA::func_ov045_02127f04(void) {}
void ActorUnkBDBA::func_ov045_02128078(void) {}
void ActorUnkBDBA::func_ov045_02128134(void) {}
void ActorUnkBDBA::func_ov045_021281d8(void) {}
void ActorUnkBDBA::func_ov045_021281ec(void) {}
void ActorUnkBDBA::func_ov045_02128254(void) {}
void ActorUnkBDBA::func_ov045_02128264(void) {}
void ActorUnkBDBA::func_ov045_021282d0(void) {}

ActorUnkBDBA::~ActorUnkBDBA() {}
ActorProfileUnkBDBA::~ActorProfileUnkBDBA() {}
