//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkCRCH.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkCRCH);

Actor *ActorProfileUnkCRCH::Create() {
    return new(HeapIndex_2) ActorUnkCRCH();
}

ActorProfileUnkCRCH::ActorProfileUnkCRCH() :
    ActorProfile(ActorId_CRCH) {}

ActorUnkCRCH::ActorUnkCRCH() {}

void ActorUnkCRCH::func_ov049_021341cc(void) {}
void ActorUnkCRCH::func_ov049_021341d4(void) {}
void ActorUnkCRCH::func_ov049_0213420c(void) {}
void ActorUnkCRCH::func_ov049_021342f0(void) {}
void ActorUnkCRCH::func_ov049_021343c8(void) {}
void ActorUnkCRCH::func_ov049_021343cc(void) {}
void ActorUnkCRCH::func_ov049_021343d4(void) {}
void ActorUnkCRCH::func_ov049_021343e4(void) {}

ActorUnkCRCH::~ActorUnkCRCH() {}
ActorProfileUnkCRCH::~ActorProfileUnkCRCH() {}
