//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkSNOW.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkSNOW);

Actor *ActorProfileUnkSNOW::Create() {
    return new(HeapIndex_2) ActorUnkSNOW();
}

ActorProfileUnkSNOW::ActorProfileUnkSNOW() :
    ActorProfile(ActorId_SNOW) {}

ActorUnkSNOW::ActorUnkSNOW() {}

void ActorUnkSNOW::func_ov094_0216db6c(void) {}
void ActorUnkSNOW::func_ov094_0216dc1c(void) {}
void ActorUnkSNOW::func_ov094_0216dc4c(void) {}
void ActorUnkSNOW::func_ov094_0216dd08(void) {}
void ActorUnkSNOW::func_ov094_0216dd1c(void) {}
void ActorUnkSNOW::func_ov094_0216dd30(void) {}
void ActorUnkSNOW::func_ov094_0216dd98(void) {}
void ActorUnkSNOW::func_ov094_0216dda8(void) {}

ActorUnkSNOW::~ActorUnkSNOW() {}
ActorProfileUnkSNOW::~ActorProfileUnkSNOW() {}
