//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkITTD.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkITTD);

Actor *ActorProfileUnkITTD::Create() {
    return new(HeapIndex_2) ActorUnkITTD();
}

ActorProfileUnkITTD::ActorProfileUnkITTD() :
    ActorProfile(ActorId_ITTD) {}

ActorUnkITTD::ActorUnkITTD() {}

void ActorUnkITTD::func_ov031_020e5b20(void) {}
void ActorUnkITTD::func_ov031_020e5b34(void) {}
void ActorUnkITTD::func_ov031_020e5c00(void) {}
void ActorUnkITTD::func_ov031_020e5d18(void) {}
void ActorUnkITTD::func_ov031_020e6148(void) {}
void ActorUnkITTD::func_ov031_020e6158(void) {}
void ActorUnkITTD::func_ov031_020e619c(void) {}
void ActorUnkITTD::func_ov031_020e62c0(void) {}
void ActorUnkITTD::func_ov031_020e6314(void) {}
void ActorUnkITTD::func_ov031_020e6340(void) {}
void ActorUnkITTD::func_ov031_020e6398(void) {}
void ActorUnkITTD::func_ov031_020e6474(void) {}

ActorUnkITTD::~ActorUnkITTD() {}
ActorProfileUnkITTD::~ActorProfileUnkITTD() {}
