//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkBLST.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkBLST);

Actor *ActorProfileUnkBLST::Create() {
    return new(HeapIndex_2) ActorUnkBLST();
}

ActorProfileUnkBLST::ActorProfileUnkBLST() :
    ActorProfile(ActorId_BLST) {}

ActorUnkBLST::ActorUnkBLST() {}

void ActorUnkBLST::func_ov031_020e351c(void) {}
void ActorUnkBLST::func_ov031_020e373c(void) {}
void ActorUnkBLST::func_ov031_020e3750(void) {}
void ActorUnkBLST::func_ov031_020e39c4(void) {}
void ActorUnkBLST::func_ov031_020e3b44(void) {}
void ActorUnkBLST::func_ov031_020e3b94(void) {}
void ActorUnkBLST::func_ov031_020e3b9c(void) {}
void ActorUnkBLST::func_ov031_020e3c60(void) {}

ActorUnkBLST::~ActorUnkBLST() {}
ActorProfileUnkBLST::~ActorProfileUnkBLST() {}
