//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkTLKT.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkTLKT);

Actor *ActorProfileUnkTLKT::Create() {
    return new(HeapIndex_2) ActorUnkTLKT();
}

ActorProfileUnkTLKT::ActorProfileUnkTLKT() :
    ActorProfile(ActorId_TLKT) {}

ActorUnkTLKT::ActorUnkTLKT() {}

void ActorUnkTLKT::func_ov031_020e41ec(void) {}
void ActorUnkTLKT::func_ov031_020e4238(void) {}
void ActorUnkTLKT::func_ov031_020e4274(void) {}
void ActorUnkTLKT::func_ov031_020e42ac(void) {}
void ActorUnkTLKT::func_ov031_020e42f0(void) {}
void ActorUnkTLKT::func_ov031_020e4320(void) {}
void ActorUnkTLKT::func_ov031_020e4514(void) {}

ActorUnkTLKT::~ActorUnkTLKT() {}
ActorProfileUnkTLKT::~ActorProfileUnkTLKT() {}
