//! TODO: This file was generated automatically and might contain errors

#include "Actor/ActorUnkFBCH.hpp"
#include "System/SysNew.hpp"

DECL_PROFILE(ActorProfileUnkFBCH);

Actor *ActorProfileUnkFBCH::Create() {
    return new(HeapIndex_2) ActorUnkFBCH();
}

ActorProfileUnkFBCH::ActorProfileUnkFBCH() :
    ActorProfile_Derived1(ActorId_FBCH) {}

ActorUnkFBCH::ActorUnkFBCH() {}

void ActorUnkFBCH::func_ov062_0215878c(void) {}
void ActorUnkFBCH::func_ov062_02158890(void) {}
void ActorUnkFBCH::func_ov062_021588a4(void) {}
void ActorUnkFBCH::func_ov062_021589d8(void) {}
void ActorUnkFBCH::func_ov062_021589fc(void) {}
void ActorUnkFBCH::func_ov062_02158a00(void) {}
void ActorUnkFBCH::func_ov062_02158a9c(void) {}
void ActorUnkFBCH::func_ov062_02158ab0(void) {}
void ActorUnkFBCH::func_ov062_02158b00(void) {}
void ActorUnkFBCH::func_ov062_02158b10(void) {}
void ActorUnkFBCH::func_ov062_02158b34(void) {}
void ActorUnkFBCH::func_ov062_02158b88(void) {}

ActorUnkFBCH::~ActorUnkFBCH() {}
ActorProfileUnkFBCH::~ActorProfileUnkFBCH() {}
