    .text       start:0x020e9a80 end:0x02106c74 kind:code align:32
    .rodata     start:0x02106c74 end:0x02107978 kind:rodata align:4
    .init       start:0x02107978 end:0x02107e8c kind:code align:4
    .ctor       start:0x02107e8c end:0x02107ec4 kind:rodata align:4
    .data       start:0x02107ee0 end:0x021090c0 kind:data align:32
    .bss        start:0x021090c0 end:0x02109be0 kind:bss align:32

src/021_BattleGame/Actor/ActorUnkBAPH.cpp:
    .text       start:0x020ec130 end:0x020f032c
    .init       start:0x02107978 end:0x021079ec
    .ctor       start:0x02107e8c end:0x02107e90
    .bss        start:0x021090f0 end:0x021091e0

src/021_BattleGame/Actor/ActorUnkBAEY.cpp:
    .text       start:0x020f032c end:0x020f0d1c
    .init       start:0x021079ec end:0x02107a3c
    .ctor       start:0x02107e90 end:0x02107e94
    .bss        start:0x021091e0 end:0x021092e4

src/021_BattleGame/Actor/ActorUnkBAFO.cpp:
    .text       start:0x020f0d1c end:0x020f1a54
    .init       start:0x02107a3c end:0x02107ae4
    .ctor       start:0x02107e94 end:0x02107e98
    .bss        start:0x021092e4 end:0x021093d4

src/021_BattleGame/Actor/ActorUnkBTIR.cpp:
    .text       start:0x020f1a54 end:0x020f247c
    .init       start:0x02107ae4 end:0x02107b34
    .ctor       start:0x02107e98 end:0x02107e9c
    .bss        start:0x021093d4 end:0x021094bc

src/021_BattleGame/Actor/ActorUnkBFFN.cpp:
    .text       start:0x020f247c end:0x020f3810
    .init       start:0x02107b34 end:0x02107b84
    .ctor       start:0x02107e9c end:0x02107ea0
    .bss        start:0x021094bc end:0x02109508

src/021_BattleGame/Actor/ActorUnkBPAP.cpp:
    .text       start:0x020f3810 end:0x020f3908
    .init       start:0x02107b84 end:0x02107bd4
    .ctor       start:0x02107ea0 end:0x02107ea4
    .bss        start:0x02109508 end:0x02109554

src/021_BattleGame/Actor/ActorUnkCLZN.cpp:
    .text       start:0x020f3908 end:0x020f39ec
    .init       start:0x02107bd4 end:0x02107c24
    .ctor       start:0x02107ea4 end:0x02107ea8
    .bss        start:0x02109554 end:0x021095a0

src/021_BattleGame/Actor/ActorUnkFOFA.cpp:
    .text       start:0x020f39ec end:0x020f3ae4
    .init       start:0x02107c24 end:0x02107c74
    .ctor       start:0x02107ea8 end:0x02107eac
    .bss        start:0x021095a0 end:0x021095ec

src/021_BattleGame/Actor/ActorUnkLVOF.cpp:
    .text       start:0x020f3ae4 end:0x020f4770
    .init       start:0x02107c74 end:0x02107cc4
    .ctor       start:0x02107eac end:0x02107eb0
    .bss        start:0x021095ec end:0x021096d8

src/021_BattleGame/MapObject/MapObjectUnkBAPL.cpp:
    .text       start:0x020f495c end:0x020f5b64
    .init       start:0x02107cc4 end:0x02107d20
    .ctor       start:0x02107eb0 end:0x02107eb4
    .bss        start:0x021096d8 end:0x02109710

src/021_BattleGame/MapObject/MapObjectUnkBFFL.cpp:
    .text       start:0x020f5b64 end:0x020f61dc
    .init       start:0x02107d20 end:0x02107d70
    .ctor       start:0x02107eb4 end:0x02107eb8
    .bss        start:0x02109710 end:0x021097f4

src/021_BattleGame/MapObject/MapObjectUnkBFSP.cpp:
    .text       start:0x020f61dc end:0x020f6450
    .init       start:0x02107d70 end:0x02107dc0
    .ctor       start:0x02107eb8 end:0x02107ebc
    .bss        start:0x021097f4 end:0x021098d8
