mirror of
https://github.com/zeldaret/st
synced 2026-08-23 23:13:16 -04:00
Decompile overlay 101 (#118)
* delink the overlay * ItemManager_101 OK * UnkStruct_027e0ce0_40_101 OK * PlayerLinkActor_A0_1C_101 OK * UnkStruct_027e09a4_54_101 OK * UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
This commit is contained in:
@@ -10,6 +10,8 @@
|
||||
#include <nns/g3d/g3d.h>
|
||||
|
||||
class Actor_C4;
|
||||
class UnkStruct_027e0ce0_40_328;
|
||||
class ItemManager;
|
||||
|
||||
struct ActorGrabParams;
|
||||
extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
|
||||
@@ -412,7 +414,7 @@ public:
|
||||
/* 004 */ STRUCT_PAD(0x04, 0x34);
|
||||
/* 034 */ PlayerLinkActor_9C_34 mUnk_34;
|
||||
/* 004 */ STRUCT_PAD(0x50, 0xF4);
|
||||
/* 0F4 */ unk32 mUnk_0F4;
|
||||
/* 0F4 */ UnkStruct_027e0ce0_40_328 *mUnk_0F4;
|
||||
/* 0F8 */ STRUCT_PAD(0xF8, 0x154);
|
||||
/* 154 */
|
||||
|
||||
@@ -440,7 +442,7 @@ public:
|
||||
/* 48 */ PlayerCharacter mCharacter;
|
||||
/* 4C */ unk32 mUnk_4C;
|
||||
/* 50 */ ActorGrabParams mUnk_50;
|
||||
/* 54 */ unk32 mUnk_54;
|
||||
/* 54 */ ItemManager *mUnk_54;
|
||||
/* 58 */ UnkStruct_027e0ce0_40 *mUnk_58;
|
||||
/* 5C */ PlayerActorBase_5C mUnk_5C;
|
||||
/* 70 */ PlayerActorBase_70 *mUnk_70;
|
||||
@@ -451,7 +453,7 @@ public:
|
||||
/* 90 */ PlayerLinkActor_9C *mUnk_90;
|
||||
/* 94 */
|
||||
|
||||
PlayerActorBase(PlayerCharacter character, unk32 param2, unk32 param3, UnkStruct_027e0ce0_40 *param4);
|
||||
PlayerActorBase(PlayerCharacter character, unk32 param2, ItemManager *pItemMgr, UnkStruct_027e0ce0_40 *param4);
|
||||
~PlayerActorBase();
|
||||
|
||||
// overlay 0
|
||||
|
||||
Reference in New Issue
Block a user