Decompile overlay 101 (#118)

* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
This commit is contained in:
Yanis
2026-07-20 01:30:08 +02:00
committed by GitHub
parent 68a8721665
commit 04d20febb1
46 changed files with 1170 additions and 315 deletions
+4
View File
@@ -200,6 +200,10 @@ static inline void VecFx32_Init(fx32 x, fx32 y, fx32 z, VecFx32 *dst) {
dst->z = z;
}
static inline BOOL VecFx32_IsEqual(const VecFx32 *a, const VecFx32 *b) {
return a->x == b->x && a->y == b->y && a->z == b->z;
}
void Mat2p_InitIdentity(Mat2p *m);
void Mat2p_InitRotation(Mat2p *m, fx32 sin, fx32 cos);
void Mat2p_Multiply(Mat2p *a, Mat2p *b, Mat2p *out);