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Decompile overlay 101 (#118)
* delink the overlay * ItemManager_101 OK * UnkStruct_027e0ce0_40_101 OK * PlayerLinkActor_A0_1C_101 OK * UnkStruct_027e09a4_54_101 OK * UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
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@@ -200,6 +200,10 @@ static inline void VecFx32_Init(fx32 x, fx32 y, fx32 z, VecFx32 *dst) {
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dst->z = z;
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}
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static inline BOOL VecFx32_IsEqual(const VecFx32 *a, const VecFx32 *b) {
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return a->x == b->x && a->y == b->y && a->z == b->z;
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}
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void Mat2p_InitIdentity(Mat2p *m);
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void Mat2p_InitRotation(Mat2p *m, fx32 sin, fx32 cos);
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void Mat2p_Multiply(Mat2p *a, Mat2p *b, Mat2p *out);
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