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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -58,8 +58,8 @@ public:
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MapObjectChestBase(unk32 param1); // func_ov031_0210307c
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/* 00 */ virtual bool vfunc_00() override;
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/* 04 */ virtual void vfunc_04() override;
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/* 00 */ virtual bool Init() override;
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/* 04 */ virtual void Setup() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C() override;
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/* 14 */ virtual void vfunc_14(unk32 param1) override;
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