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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -5,6 +5,7 @@
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#include "Unknown/Common.hpp"
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#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
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#include "global.h"
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#include "timer.hpp"
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#include "types.h"
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class MapObjectDoorDangerSpawn_ov031_02116e24 : public UnkStruct_ov000_020b34c4 {
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@@ -50,14 +51,13 @@ public:
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/* A3 */ unk8 mUnk_A3;
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/* A4 */ unk32 mUnk_A4;
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/* A8 */ UnkStruct_PlayerGet_ec mUnk_A8;
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/* AC */ volatile u16 mUnk_AC;
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/* AE */ u16 mUnk_AE;
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/* AC */ Timer mUnk_AC;
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MapObjectDoorDangerSpawn();
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// data_ov031_021150d8 (MapObject)
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/* 00 */ virtual bool vfunc_00() override;
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/* 04 */ virtual void vfunc_04() override;
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/* 00 */ virtual bool Init() override;
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/* 04 */ virtual void Setup() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C() override;
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/* 14 */ virtual void vfunc_14(unk32 param1) override;
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