Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
@@ -5,6 +5,7 @@
#include "Unknown/Common.hpp"
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "global.h"
#include "timer.hpp"
#include "types.h"
class MapObjectDoorDangerSpawn_ov031_02116e24 : public UnkStruct_ov000_020b34c4 {
@@ -50,14 +51,13 @@ public:
/* A3 */ unk8 mUnk_A3;
/* A4 */ unk32 mUnk_A4;
/* A8 */ UnkStruct_PlayerGet_ec mUnk_A8;
/* AC */ volatile u16 mUnk_AC;
/* AE */ u16 mUnk_AE;
/* AC */ Timer mUnk_AC;
MapObjectDoorDangerSpawn();
// data_ov031_021150d8 (MapObject)
/* 00 */ virtual bool vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 00 */ virtual bool Init() override;
/* 04 */ virtual void Setup() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;