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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -13,7 +13,7 @@ public:
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MapObjectPot();
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/* 04 */ virtual void vfunc_04() override; // func_ov031_02105088
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/* 04 */ virtual void Setup() override; // func_ov031_02105088
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/* 14 */ virtual void vfunc_14(unk32 param1) override; // func_ov031_021052cc
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/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3); // func_ov031_021050b4
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/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov031_02105348
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