Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ public:
MapObjectPot_Base();
// data_ov000_020b35d0
/* 00 */ virtual bool vfunc_00();
/* 00 */ virtual bool Init();
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override;
/* 28 */ virtual unk32 vfunc_28(unk32 param1, unk32 param2, unk32 param3) override;
/* 30 */ virtual ~MapObjectPot_Base() = 0 override;