mirror of
https://github.com/zeldaret/st
synced 2026-10-08 21:41:22 -04:00
Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
This commit is contained in:
@@ -20,7 +20,7 @@ public:
|
||||
MapObjectPot_Base();
|
||||
|
||||
// data_ov000_020b35d0
|
||||
/* 00 */ virtual bool vfunc_00();
|
||||
/* 00 */ virtual bool Init();
|
||||
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override;
|
||||
/* 28 */ virtual unk32 vfunc_28(unk32 param1, unk32 param2, unk32 param3) override;
|
||||
/* 30 */ virtual ~MapObjectPot_Base() = 0 override;
|
||||
|
||||
Reference in New Issue
Block a user