Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+3 -3
View File
@@ -5,6 +5,7 @@
#include "Render/ModelRender.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "timer.hpp"
#include "types.h"
class MapObjectSwitchStep_40 : public ModelRender {
@@ -39,8 +40,7 @@ public:
/* A4 */ UnkSystem5 mUnk_A4;
/* C4 */ unk32 mUnk_C4;
/* C8 */ STRUCT_PAD(0xC8, 0xE4);
/* E4 */ volatile u16 mUnk_E4;
/* E6 */ u16 mUnk_E6;
/* E4 */ Timer mUnk_E4;
/* E8 */ unk16 mUnk_E8;
/* EA */ u8 mUnk_EA; // bool?
/* EB */ unk8 mUnk_EB;
@@ -48,7 +48,7 @@ public:
MapObjectSwitchStep();
/* 00 */ virtual bool vfunc_00() override;
/* 00 */ virtual bool Init() override;
/* 08 */ virtual void vfunc_08() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;
/* 18 */ virtual void vfunc_18(s8 *param1) override;