Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+3 -3
View File
@@ -5,6 +5,7 @@
#include "MapObject/MapObjectProfile.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "timer.hpp"
class UnkStruct_ov063_021639e4 : public ActorUnkTLKT_9C_Base {
public:
@@ -24,13 +25,12 @@ public:
/* 00 (base) */
/* 40 */ ModelRender mUnk_40;
/* A0 */ unk32 mUnk_A0;
/* A4 */ volatile u16 mUnk_A4;
/* A6 */ u16 mUnk_A6;
/* A4 */ Timer mUnk_A4;
/* A8 */ UnkStruct_ov063_021639e4 mUnk_A8;
MapObjectUnkLTRW();
/* 00 */ virtual bool vfunc_00() override;
/* 00 */ virtual bool Init() override;
/* 08 */ virtual void vfunc_08() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;