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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -5,6 +5,7 @@
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#include "MapObject/MapObject.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "global.h"
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#include "timer.hpp"
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typedef MapObjState MapObjectUnkPTFLState;
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enum MapObjectUnkPTFLState_ {
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@@ -25,8 +26,7 @@ public:
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/* 4C */ unk32 mUnk_4C;
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/* 50 */ unk32 mUnk_50;
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/* 54 */ fx16 mUnk_54;
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/* 56 */ volatile u16 mUnk_56;
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/* 58 */ volatile u16 mUnk_58;
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/* 56 */ Timer mUnk_56;
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/* 5A */ u8 mUnk_5A;
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/* 5B */ bool mUnk_5B;
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/* 5C */ bool mUnk_5C;
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