Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+4 -4
View File
@@ -5,6 +5,7 @@
#include "MapObject/MapObjectProfile.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "timer.hpp"
#include "types.h"
enum MapObjUnkSKDIState_ {
@@ -33,15 +34,14 @@ public:
/* 0BC */ unk32 mUnk_0BC;
/* 0C0 */ STRUCT_PAD(0x0C0, 0x0D4);
/* 0D4 */ MapObject_10 mUnk_0D4;
/* 0F8 */ volatile u16 mUnk_0F8;
/* 0FA */ u16 mUnk_0FA;
/* 0F8 */ Timer mUnk_0F8;
/* 0FC */ unk32 mUnk_0FC;
/* 100 */
MapObjectUnkSKDI();
/* 00 */ virtual bool vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 00 */ virtual bool Init() override;
/* 04 */ virtual void Setup() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;