Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+3 -3
View File
@@ -4,6 +4,7 @@
#include "MapObject/MapObjectProfile.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "timer.hpp"
#include "types.h"
class MapObjectUnkSTAT : public MapObject {
@@ -14,8 +15,7 @@ public:
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk16 mUnk_58;
/* 5A */ volatile u16 mUnk_5A;
/* 5C */ u16 mUnk_5C;
/* 5A */ Timer mUnk_5A;
/* 5E */ STRUCT_PAD(0x5E, 0x60);
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
@@ -23,7 +23,7 @@ public:
MapObjectUnkSTAT();
/* 00 */ virtual bool vfunc_00() override; // Init
/* 00 */ virtual bool Init() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;