Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+4 -13
View File
@@ -3,6 +3,7 @@
#include "MapObject/MapObject.hpp"
#include "MapObject/MapObjectProfile.hpp"
#include "global.h"
#include "timer.hpp"
#include "types.h"
class ActorUnkNSSW;
@@ -34,29 +35,19 @@ public:
/* 0EC */ VecFx32 mUnk_0EC;
/* 0F8 */ ActorUnkNSSW *mUnk_0F8;
/* 0FC */ unk32 mUnk_0FC;
/* 100 */ volatile u16 mUnk_100;
/* 102 */ u16 mUnk_102;
/* 100 */ Timer mUnk_100;
/* 104 */ u8 mUnk_104;
/* 105 */ u8 mUnk_105;
/* 106 */ STRUCT_PAD(0x106, 0x108);
/* 108 */ fx32 mUnk_108;
/* 10C */ unk16 mUnk_10C;
/* 10E */ volatile u16 mUnk_10E;
/* 110 */ u16 mUnk_110;
/* 10E */ Timer mUnk_10E;
/* 114 */ ActorUnkNSSW *mUnk_114;
/* 118 */
MapObjectUnkSWSW();
bool IsInternalTimerOut() {
if (this->mUnk_100 < this->mUnk_102) {
++this->mUnk_100;
return false;
}
return true;
}
/* 00 */ virtual bool vfunc_00() override;
/* 00 */ virtual bool Init() override;
/* 08 */ virtual void vfunc_08() override;
/* 14 */ virtual void vfunc_14(unk32 param1) override;
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;