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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -1,4 +1,5 @@
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#pragma once
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#include "MapObject.hpp"
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class MapObject_10_Pot_Base : public MapObject_10_Base {
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