Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+3 -2
View File
@@ -1,5 +1,7 @@
#pragma once
#include "MapObject/MapObject.hpp"
class MapObjectPot_Base : public MapObject {
public:
/* 00 (base) */
@@ -8,8 +10,7 @@ public:
MapObjectPot_Base();
// data_ov000_020b35d0
/* 00 */ virtual bool vfunc_00(); // func_ov000_0209d780
/* 00 */ virtual bool Init(); // func_ov000_0209d780
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov000_0209d8e8
/* 28 */ virtual unk32 vfunc_28(unk32 param1) override; // func_ov000_0209d9f8
/* 30 */ virtual ~MapObjectPot_Base() = 0 override;