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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -1,5 +1,7 @@
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#pragma once
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#include "MapObject/MapObject.hpp"
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class MapObjectPot_Base : public MapObject {
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public:
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/* 00 (base) */
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@@ -8,8 +10,7 @@ public:
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MapObjectPot_Base();
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// data_ov000_020b35d0
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/* 00 */ virtual bool vfunc_00(); // func_ov000_0209d780
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/* 00 */ virtual bool Init(); // func_ov000_0209d780
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/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov000_0209d8e8
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/* 28 */ virtual unk32 vfunc_28(unk32 param1) override; // func_ov000_0209d9f8
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/* 30 */ virtual ~MapObjectPot_Base() = 0 override;
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