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https://github.com/zeldaret/st
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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -520,10 +520,7 @@ public:
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/* 0C */ VecFx32 mPrevPos;
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/* 18 */ VecFx32 mVel;
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/* 24 */ VecFx32 mAccel;
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/* 30 */ union {
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u16 mAngle;
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UnkAngleStruct mAngleStruct;
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};
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/* 30 */ UnkAngleStruct mAngle;
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/* 32 */ u8 mInvincibilityTimer;
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/* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen
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/* 34 */ ActorRef mGrabActor;
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@@ -149,10 +149,7 @@ public:
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/* 064 */ UnkStruct_PlayerGet_64_2 mUnk_64;
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/* 068 */ unk32 mUnk_68;
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/* 06C */ unk32 mUnk_6C; // scale
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/* 070 */ union {
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unk16 mAngle;
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UnkAngleStruct mUnkAngleStruct;
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}; // angle/rotation
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/* 070 */ UnkAngleStruct mAngle;
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/* 070 */ u8 mUnk_72; // probably bools
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/* 070 */ u8 mUnk_73; // probably bools
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/* 074 */ UnkStruct_PlayerGet_74 mUnk_74;
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