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https://github.com/zeldaret/st
synced 2026-10-20 18:27:41 -04:00
Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -59,7 +59,7 @@ bool SaveManager::func_ov019_020d0964() {
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data_02049b80.func_02013ee8(0, 1);
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if (this->mUnk_20A == 0) {
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this->func_ov019_020d08fc(1, SaveFile::func_ov019_020d17e0);
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this->func_ov019_020d08fc(1, &SaveFile::func_ov019_020d17e0);
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return true;
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}
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@@ -68,12 +68,12 @@ bool SaveManager::func_ov019_020d0964() {
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void SaveManager::func_ov019_020d09dc(u16 saveSlotIndex) {
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this->mpSaveFile->mSaveSlotIndex = saveSlotIndex;
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this->func_ov019_020d08fc(2, SaveFile::func_ov019_020d1434);
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this->func_ov019_020d08fc(2, &SaveFile::func_ov019_020d1434);
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}
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void SaveManager::func_ov019_020d0a04(u16 saveSlotIndex) {
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this->mpSaveFile->mSaveSlotIndex = saveSlotIndex;
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this->func_ov019_020d08fc(2, SaveFile::func_ov019_020d1538);
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this->func_ov019_020d08fc(2, &SaveFile::func_ov019_020d1538);
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}
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void SaveManager::func_ov019_020d0a2c(u16 saveSlotIndex) {
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