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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -321,7 +321,7 @@ void AdventureModeManager::vfunc_24() {
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if (CHECK_BUTTON_COMBO(press, PAD_KEY_DOWN) || CHECK_BUTTON_COMBO(press, PAD_BUTTON_B)) {
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if (this->func_ov024_020c5f70() != 0) {
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switch (data_0204a088->mUnk_00) {
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case 1:
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case 1: {
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stack_ov000_02073578 spC;
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spC.unk_08 = 0x02;
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spC.unk_00 = 0x0B;
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@@ -329,6 +329,7 @@ void AdventureModeManager::vfunc_24() {
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data_ov000_020b5214.func_ov000_0206db44(0x37);
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break;
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}
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#if IS_EUR || IS_USA
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case 7:
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if (data_ov031_02118fa4 == 0) {
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