Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
+6 -6
View File
@@ -17,12 +17,12 @@ void func_ov000_0205bedc(void *param1, void *param2, void *param3, void *param4,
}
static TitleScreenPTMF<TitleScreen> data_ov025_020c5aec[TitleScreenState_Max] = {
TitleScreen::func_ov025_020c5200, // TitleScreenState_None
TitleScreen::func_ov025_020c5204, // TitleScreenState_IdleBeforeUI
TitleScreen::func_ov025_020c5240, // TitleScreenState_DrawUIOnInput
TitleScreen::func_ov025_020c53d0, // TitleScreenState_DrawUIOnCsCmd
TitleScreen::func_ov025_020c55a4, // TitleScreenState_IdleBeforeFileSelect
TitleScreen::func_ov025_020c55e4, // TitleScreenState_ToFileSelect
&TitleScreen::func_ov025_020c5200, // TitleScreenState_None
&TitleScreen::func_ov025_020c5204, // TitleScreenState_IdleBeforeUI
&TitleScreen::func_ov025_020c5240, // TitleScreenState_DrawUIOnInput
&TitleScreen::func_ov025_020c53d0, // TitleScreenState_DrawUIOnCsCmd
&TitleScreen::func_ov025_020c55a4, // TitleScreenState_IdleBeforeFileSelect
&TitleScreen::func_ov025_020c55e4, // TitleScreenState_ToFileSelect
};
#if IS_JP