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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -17,12 +17,12 @@ void func_ov000_0205bedc(void *param1, void *param2, void *param3, void *param4,
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}
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static TitleScreenPTMF<TitleScreen> data_ov025_020c5aec[TitleScreenState_Max] = {
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TitleScreen::func_ov025_020c5200, // TitleScreenState_None
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TitleScreen::func_ov025_020c5204, // TitleScreenState_IdleBeforeUI
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TitleScreen::func_ov025_020c5240, // TitleScreenState_DrawUIOnInput
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TitleScreen::func_ov025_020c53d0, // TitleScreenState_DrawUIOnCsCmd
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TitleScreen::func_ov025_020c55a4, // TitleScreenState_IdleBeforeFileSelect
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TitleScreen::func_ov025_020c55e4, // TitleScreenState_ToFileSelect
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&TitleScreen::func_ov025_020c5200, // TitleScreenState_None
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&TitleScreen::func_ov025_020c5204, // TitleScreenState_IdleBeforeUI
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&TitleScreen::func_ov025_020c5240, // TitleScreenState_DrawUIOnInput
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&TitleScreen::func_ov025_020c53d0, // TitleScreenState_DrawUIOnCsCmd
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&TitleScreen::func_ov025_020c55a4, // TitleScreenState_IdleBeforeFileSelect
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&TitleScreen::func_ov025_020c55e4, // TitleScreenState_ToFileSelect
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};
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#if IS_JP
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