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https://github.com/zeldaret/st
synced 2026-10-09 13:56:17 -04:00
Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -370,7 +370,7 @@ void MapObjectDoorBase::vfunc_5C(MapObjState state, unk32 param2) {
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auStack_5c.mUnk_36 = unk_1E;
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auStack_5c.mUnk_34 = unk_1C;
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auStack_5c.mUnk_1E = this->mAngle;
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auStack_5c.mUnk_1E = this->mAngle.angle_s;
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this->mUnk_74 = data_027e09b8->func_ov000_02073388(&auStack_5c, 0);
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}
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@@ -454,7 +454,7 @@ void MapObjectDoorBase::vfunc_5C(MapObjState state, unk32 param2) {
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auStack_9c.mUnk_36 = unk_1E;
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auStack_9c.mUnk_34 = unk_1C;
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auStack_9c.mUnk_1E = this->mAngle;
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auStack_9c.mUnk_1E = this->mAngle.angle_s;
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this->mUnk_74 = data_027e09b8->func_ov000_02073388(&auStack_9c, 0);
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this->mUnk_84 = 0x0D;
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@@ -636,15 +636,15 @@ void MapObjectDoorBase::vfunc_4C() {}
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void MapObjectDoorBase::vfunc_84(unk32 param1, VecFx32 *param2, unk16 *param3) {
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VecFx32 local_20;
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*param3 = this->mAngle;
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*param3 = this->mAngle.angle_s;
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if (param1 != 0) {
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local_20.x = MUL_FX32(SIN((u16) this->mAngle), 0x1000);
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local_20.z = MUL_FX32(COS((u16) this->mAngle), 0x1000);
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local_20.x = MUL_FX32(SIN((u16) this->mAngle.angle_s), 0x1000);
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local_20.z = MUL_FX32(COS((u16) this->mAngle.angle_s), 0x1000);
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local_20.y = 0;
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} else {
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local_20.x = MUL_FX32(SIN((u16) this->mAngle), 0xC00);
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local_20.z = MUL_FX32(COS((u16) this->mAngle), 0xC00);
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local_20.x = MUL_FX32(SIN((u16) this->mAngle.angle_s), 0xC00);
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local_20.z = MUL_FX32(COS((u16) this->mAngle.angle_s), 0xC00);
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local_20.y = 0;
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*param3 += -DEG_TO_ANG(180);
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@@ -687,7 +687,8 @@ void MapObjectDoorBase::vfunc2_08() {
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u16 *temp_r3;
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u16 *temp_r3_2;
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if (this->mState != MapObjDoorBaseState_1 || !this->mUnk_8C || (u16) (this->mAngle + 0x2000) / DEG_TO_ANG(90) != 2) {
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if (this->mState != MapObjDoorBaseState_1 || !this->mUnk_8C ||
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(u16) (this->mAngle.angle_s + 0x2000) / DEG_TO_ANG(90) != 2) {
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return;
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}
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