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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -32,7 +32,7 @@ MapObjectDoorKey::MapObjectDoorKey() :
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this->mUnk_18[0] = 0x0E;
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}
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bool MapObjectDoorKey::vfunc_00(void) {
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bool MapObjectDoorKey::Init(void) {
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this->func_ov031_020fbf10(true, false);
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return true;
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}
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