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Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
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@@ -1,6 +1,5 @@
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#include "Actor/ActorManager.hpp"
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#include "Player/PlayerSceneChange.hpp"
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#include "Unknown/UnkStruct_027e0cdc.hpp"
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#include "Unknown/UnkStruct_027e0ce0.hpp"
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extern "C" void func_ov000_0208ba10(void *, void *, unk32);
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extern "C" void func_ov000_02087ee8();
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