Create Timer struct, improve angle usage and name known virtual functions (#154)

* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
This commit is contained in:
Yanis
2026-10-02 20:54:43 +02:00
committed by GitHub
parent 205dc5a1ca
commit 07a5bd9fcc
204 changed files with 1851 additions and 1985 deletions
@@ -1,6 +1,5 @@
#include "Actor/ActorManager.hpp"
#include "Player/PlayerSceneChange.hpp"
#include "Unknown/UnkStruct_027e0cdc.hpp"
#include "Unknown/UnkStruct_027e0ce0.hpp"
extern "C" void func_ov000_0208ba10(void *, void *, unk32);
extern "C" void func_ov000_02087ee8();