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Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
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+4
-4
@@ -79,11 +79,11 @@ Each overlay is tied to an index which is used to access the overlay in two diff
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`068` | FldAjito | `056` | |
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`069` | FldRabbit | `057` | |
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`070` | Dungeon | `031` | |
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`071` | Tower | `033` | |
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`071` | Tower | `033` | `8` |
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`072` | TowerLobby | `034` | |
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`073` | BossDeago | `040` | |
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`074` | BossLast1 | `041` | |
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`075` | BossLast2 | `042` | |
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`073` | BossDeago | `040` | `8` |
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`074` | BossLast1 | `041` | `8` |
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`075` | BossLast2 | `042` | `8` |
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`076` | DgnLv1 | `071` | |
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`077` | DgnForest | `043` | |
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`078` | BossForest | `035` | |
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