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Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
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@@ -351,12 +351,12 @@ ARM void PlayerGet::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) {
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iVar10 = gActorManager->func_01fff3b4(*(u32 *) this->mUnk_54.mUnk_00);
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if (iVar10 == 0) {
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if (iVar10 == NULL) {
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return;
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}
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if (iVar10->func_01fff458() == ActorId_NormalShield) {
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UNSET_FLAG(&(iVar10->mFlags), ActorFlag_Visible);
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UNSET_FLAG(iVar10->mFlags, ActorFlag_Visible);
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iVar10->mUnk_4a = 0;
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}
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break;
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