Decompile ActorManager_001.cpp (#31)

* started ActorManager_001.cpp

* create, ctor, dtor

* prog

* fix build

* fix build issues

* progress

* struct comments

* match ClearInstance
This commit is contained in:
Yanis
2026-02-04 04:08:40 +01:00
committed by GitHub
parent 3ab5bf6de9
commit 0b367ecdfb
44 changed files with 1068 additions and 161 deletions
+2 -2
View File
@@ -351,12 +351,12 @@ ARM void PlayerGet::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) {
iVar10 = gActorManager->func_01fff3b4(*(u32 *) this->mUnk_54.mUnk_00);
if (iVar10 == 0) {
if (iVar10 == NULL) {
return;
}
if (iVar10->func_01fff458() == ActorId_NormalShield) {
UNSET_FLAG(&(iVar10->mFlags), ActorFlag_Visible);
UNSET_FLAG(iVar10->mFlags, ActorFlag_Visible);
iVar10->mUnk_4a = 0;
}
break;