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https://github.com/zeldaret/st
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Decompiling part of ActorUnkITTD (#111)
* feat: update * feat: update * feat: cleanup * feat: rc * refactor: rename UnkITTD to ItemTornado
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@@ -0,0 +1,75 @@
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Player/PlayerGet.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov031_02112ff4 : public UnkStruct_ov031_Items_00 {
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public:
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// data_ov031_02112ff4
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1);
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2);
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};
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enum ActorItemTornadoState_ {
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ActorItemTornadoState_0 = 0,
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ActorItemTornadoState_1 = 1,
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ActorItemTornadoState_2 = 2,
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ActorItemTornadoState_MAX,
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};
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class ActorItemTornado : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ ModelRender mUnk_94;
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/* 0F4 */ UnkSystem5 mUnk_F4;
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/* 114 */ unk32 mUnk_114;
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/* 118 */ STRUCT_PAD(0x118, 0x134);
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/* 134 */ UnkSystem5 mUnk_134;
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/* 154 */ unk32 mUnk_154;
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/* 158 */ STRUCT_PAD(0x158, 0x174);
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/* 174 */ UnkStruct_ov031_02112ff4 mUnk_174;
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/* 178 */ STRUCT_PAD(0x178, 0x17C);
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/* 17C */ UnkStruct_PlayerGet_74 mUnk_17C;
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/* 194 */ UnkStruct_ov031_Items_01 mUnk_194;
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/* 1C0 */ VecFx32 mUnk_1C0;
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/* 1CC */ u16 mUnk_1CC;
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/* 1CE */ bool mUnk_1CE;
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/* 1CF */ bool mUnk_1CF;
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/* 1D0 */ u8 mUnk_1D0;
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/* 1D1 */ u8 mUnk_1D1;
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/* 1D2 */ u16 mUnk_1D2;
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/* 1D4 */ u16 mUnk_1D4;
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/* 1D6 */ u16 mUnk_1D6;
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/* 1D8 */ unk32 mUnk_1D8;
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/* 1DC */ fx32 mUnk_1DC;
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/* 1E0 */ UnkStruct_PlayerGet_ec mUnk_1E0[0x3];
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/* 1EC */
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ActorItemTornado();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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void SetState(ActorState state);
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void func_ov031_020e5d18(unk32 param1);
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bool func_ov031_020e62c0();
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bool func_ov031_020e6314(u16 param1);
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bool func_ov031_020e6340(VecFx32 *param1, unk16 param2, unk16 param3);
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bool func_ov031_020e6398();
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};
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class ActorProfileItemTornado : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileItemTornado();
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/* 0C */ virtual Actor *Create();
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static ActorProfileItemTornado *GetProfile();
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};
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@@ -1,53 +0,0 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkITTD_C4 : public Actor_C4 {
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public:
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ActorUnkITTD_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkITTD : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkITTD();
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/* 4C */ virtual ~ActorUnkITTD() override;
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void func_ov031_020e5b20(void);
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void func_ov031_020e5b34(void);
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void func_ov031_020e5c00(void);
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void func_ov031_020e5d18(void);
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void func_ov031_020e6148(void);
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void func_ov031_020e6158(void);
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void func_ov031_020e619c(void);
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void func_ov031_020e62c0(void);
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void func_ov031_020e6314(void);
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void func_ov031_020e6340(void);
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void func_ov031_020e6398(void);
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void func_ov031_020e6474(void);
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};
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class ActorProfileUnkITTD : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkITTD();
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~ActorProfileUnkITTD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkITTD *GetProfile();
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};
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