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Decompiling part of ActorUnkITTD (#111)
* feat: update * feat: update * feat: cleanup * feat: rc * refactor: rename UnkITTD to ItemTornado
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@@ -22,6 +22,14 @@ struct Cylinder {
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this->size = size;
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}
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void Init(fx32 x, fx32 y, fx32 z, fx32 size) {
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this->pos.x = x;
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this->pos.y = y;
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this->pos.z = z;
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this->size = size;
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}
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void MakeEmpty() {
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pos = gVecFx32_ZERO;
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size = -1;
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