Decompiling part of ActorUnkITTD (#111)

* feat: update

* feat: update

* feat: cleanup

* feat: rc

* refactor: rename UnkITTD to ItemTornado
This commit is contained in:
Alessevan
2026-07-17 18:49:02 +02:00
committed by GitHub
parent 2bc13d2ec2
commit 0fe5959c6d
24 changed files with 526 additions and 198 deletions
+2
View File
@@ -6,6 +6,7 @@
#include <nns/g3d/g3d.h>
class UnkSystem5;
extern "C" void *func_ov000_02057750(size_t allocSize);
typedef void (*UnkSystem4_UnkCallback)(void);
@@ -74,6 +75,7 @@ public:
void func_ov000_02057d20(u8 numBones);
void func_ov000_02057d3c(G3d_BoneMtxStruct *pCacheJntAnm);
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
void func_ov000_02057c98(UnkSystem5 *param1);
};
class UnkSystem6_Derived1 : public ModelRenderBase {