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Decompiling part of ActorUnkITTD (#111)
* feat: update * feat: update * feat: cleanup * feat: rc * refactor: rename UnkITTD to ItemTornado
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@@ -6,6 +6,7 @@
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#include <nns/g3d/g3d.h>
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class UnkSystem5;
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extern "C" void *func_ov000_02057750(size_t allocSize);
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typedef void (*UnkSystem4_UnkCallback)(void);
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@@ -74,6 +75,7 @@ public:
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void func_ov000_02057d20(u8 numBones);
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void func_ov000_02057d3c(G3d_BoneMtxStruct *pCacheJntAnm);
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void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
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void func_ov000_02057c98(UnkSystem5 *param1);
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};
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class UnkSystem6_Derived1 : public ModelRenderBase {
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