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Decompiling part of ActorUnkITTD (#111)
* feat: update * feat: update * feat: cleanup * feat: rc * refactor: rename UnkITTD to ItemTornado
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@@ -23,6 +23,7 @@
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#include "Unknown/UnkStruct_ov000_020b51c0.hpp"
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#include "versions.h"
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#include "Unknown/UnkStruct_027e0958.hpp"
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#include "math.hpp"
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struct UnkStruct_02186240 {
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@@ -38,8 +39,6 @@ extern "C" void func_ov000_0205ca74(unk32);
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extern "C" void func_01ffb6e4(unk32, const void *, void *);
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extern "C" void func_01ffc5a0(ModelRender *, unk32, u16, void *, unk32);
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extern "C" void func_ov000_0208f820();
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extern "C" void func_ov000_02058fc4(unk32 *, UnkStruct_PlayerGet_74 *, VecFx32 *);
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extern unk32 *data_027e0958;
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extern "C" void func_ov000_0208ba10(void *, void *, unk32);
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extern "C" void func_02015ea8(unk32, void *);
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extern "C" void func_02015628(char *, char *, unk32, void *, size_t);
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@@ -1002,7 +1001,7 @@ void PlayerGet::vfunc_18(unk32 param1, unk32 param2, unk32 param3) {
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case 0x3B:
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if (param3 != 0 && this->mUnk_54.mItemId != ItemId_Nothing && this->mUnk_8C.mpModel != NULL) {
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VecFx32_Add(this->mUnk_34, (VecFx32 *) &data_ov110_021861ec.mUnk_00, &auStack_18);
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func_ov000_02058fc4(data_027e0958, &this->mUnk_74, &auStack_18);
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data_027e0958->func_ov000_02058fc4(&this->mUnk_74, &auStack_18);
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}
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break;
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default:
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