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https://github.com/zeldaret/st
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Start decompiling ActorUnkRBLS (#98)
* feat: Match ActorUnkRBLS vfunc_18, 20, 24 and 2C * fix: Use FLOAT_TO_FX32 instead of raw hex * feat: Update symbols * fix: Fix ModelRender::vfunc_18 symbol and childs declarations
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@@ -1,7 +1,15 @@
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//! TODO: This file was generated automatically and might contain errors
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#include "Actor/ActorUnkRBLS.hpp"
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#include "System/SysNew.hpp"
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#include "MapObject/MapObjectTreasureSpawned.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_027e0cd8.hpp"
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#include "nitro/fx.h"
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#include "nitro/math.h"
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extern UnkStruct_data_ov063_02163740 data_ov063_02163740; // = {0, 0x534C4252, 0, 0, 0, 0};
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extern "C" void func_ov000_02099f64(unk32 *param1, UnkStruct_data_ov063_02163740 param2, unk32 param3);
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DECL_PROFILE(ActorProfileUnkRBLS);
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@@ -12,13 +20,36 @@ Actor *ActorProfileUnkRBLS::Create() {
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ActorProfileUnkRBLS::ActorProfileUnkRBLS() :
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ActorProfile_Derived1(ActorId_RBLS) {}
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ActorUnkRBLS::ActorUnkRBLS() {}
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ActorUnkRBLS::ActorUnkRBLS() :
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mUnk_94(NULL),
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mUnk_110(&mUnk_130, NULL) {}
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unk32 ActorUnkRBLS::vfunc_18(void) {
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this->mPos.x -= FLOAT_TO_FX32(0.5f);
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this->mPos.z -= FLOAT_TO_FX32(0.5f);
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this->mPos.y = 0;
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func_ov000_02099f64(&this->mUnk_F4, data_ov063_02163740, 0x1000);
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(*(MapObjectTreasureSpawned *) &this->mUnk_F4).vfunc_3C();
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data_027e0cd8->mUnk_0C->mUnk_12A = 0;
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return 1; //! INFO: bool?
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}
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void ActorUnkRBLS::vfunc_20(void) {
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(*(Actor *) &this->mUnk_F4).vfunc_34(); //! WARN: NOT an Actor
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}
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void ActorUnkRBLS::vfunc_24(void) {
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this->vfunc_20();
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}
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void ActorUnkRBLS::vfunc_2C(void) {
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ModelRender *param1 = &this->mUnk_94;
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VecFx32 *param2 = &this->mPos;
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param1->vfunc_18(param2);
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}
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void ActorUnkRBLS::func_ov063_0215f3d4(void) {}
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void ActorUnkRBLS::func_ov063_0215f3e8(void) {}
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void ActorUnkRBLS::func_ov063_0215f474(void) {}
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void ActorUnkRBLS::func_ov063_0215f488(void) {}
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void ActorUnkRBLS::func_ov063_0215f49c(void) {}
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void ActorUnkRBLS::func_ov063_0215f500(void) {}
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ActorUnkRBLS::~ActorUnkRBLS() {}
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